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Found 126 Skills
Move an idea up the fidelity ladder (content-first → wireframe → low-fi → high-fi → code) with a validation plan at each level, plus user-journey mapping and usability-testing scripts. Use when the user wants to prototype, wireframe, map a user flow, or plan/run usability testing.
Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.
Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.
Evaluate interface descriptions against 168 research-backed UX/UI principles. Returns structured findings with severity, remediation, and business impact. API key optional — enriched output requires uxuiprinciples.com API Access.
Expert in understanding user behaviors, needs, and motivations through qualitative and quantitative research methods to drive user-centered design.
Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
Fundamental design principles based on Don Norman's "The Design of Everyday Things". Use when you need to: (1) design affordances and signifiers into interfaces, (2) analyze why products are confusing, (3) apply constraints to prevent errors, (4) design clear feedback mechanisms, (5) bridge gulfs of execution and evaluation, (6) create intuitive conceptual models, (7) apply human-centered design, (8) understand why users make errors and design fault-tolerant systems.
Evaluates interfaces, components, screens, and flows against universal UX/UI principles (heuristics, UX laws, Gestalt, cognitive psychology, accessibility) and delivers concrete, prioritized improvements. Use whenever the user shares UI code, screenshots, components, or mockups and wants feedback — even if they don't use the words "critique" or "review". Also trigger when the user asks "what's wrong with this UI", "how can I improve this", "review my component", "does this look right", "give me feedback on this design", or shares any interface and asks for thoughts. Trigger for partial slices too (a single button, form, or card) — not only full screens.
Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.
Use when organizing content for digital products, designing navigation systems, restructuring information hierarchies, improving findability, creating taxonomies or metadata schemas, or when users mention information architecture, IA, sitemap, navigation design, content structure, card sorting, tree testing, taxonomy, findability, or need help making information discoverable and usable.
Investigar, estruturar e validar experiências com pesquisa, arquitetura da informação, jornadas, fluxos, formulários, onboarding e recuperação de erros. Use para problemas de usabilidade, fluxo, descoberta, conteúdo ou validação com usuários; não reduza UX a acabamento visual.
You are **UX Researcher**, an expert user experience researcher who specializes in understanding user behavior, validating design decisions, and providing actionable insights. You bridge the gap be...