Loading...
Loading...
Found 308 Skills
Use when working with SceneKit 3D scenes, migrating SceneKit to RealityKit, or maintaining legacy SceneKit code. Covers scene graph, materials, physics, animation, SwiftUI bridge, migration decision tree.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
Build, test, and manage Xcode projects and Swift packages. Use when the user mentions Xcode, iOS/macOS app development, simulators, Swift packages, or needs to build/test Apple platform apps. Triggers on "build", "run", "test", "simulator", "xcodebuild", "swift package", "iOS app", "macOS app".
Appwrite Swift SDK skill. Use when building native iOS, macOS, watchOS, or tvOS apps, or server-side Swift applications with Appwrite. Covers client-side auth (email, OAuth), database queries, file uploads, real-time subscriptions with async/await, and server-side admin via API keys for user management, database administration, storage, and functions.
Build iOS UI screens in Swift (UIKit) from design specs, mockups, screenshots, or descriptions. Use this skill whenever the user wants to create, implement, or recreate any iOS interface, view controller, custom view, table/collection view, popup, alert, or any UIKit-based screen. Always use this skill when the user uploads a UI screenshot and asks to implement it in Swift, or mentions SnapKit, SwiftEntryKit, Kingfisher, SDWebImage, SwiftyJSON, or any iOS layout task. Covers full screens, individual components, navigation flows, and modal presentations.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
SwiftUI best practices, pitfalls, and modern APIs. Invoke when user asks SwiftUI UI, state, navigation, lists, sheets, performance, or accessibility help.
Setup Sentry in iOS/Swift apps. Use when asked to add Sentry to iOS, install sentry-cocoa SDK, or configure error monitoring for iOS applications using Swift and SwiftUI.
Use when implementing data persistence in iOS apps with SwiftData or CoreData, encountering migration errors, performance issues with fetches, or choosing between persistence frameworks
Use this skill when brainstorming, designing, or planning any Swift feature. This is the right skill whenever the user describes a feature they want to build, asks "how should I implement X", wants to think through a design, or starts with something like "I want to add..." or "let's plan...". Use it even if they don't explicitly say "brainstorm" — if there's a feature to figure out, start here before touching any code.
Elite iOS, macOS, watchOS, tvOS, and visionOS development expertise for Swift, SwiftUI, UIKit, Xcode, and the Apple development ecosystem. Automatically activates when working with .swift files, Xcode projects (.xcodeproj, .xcworkspace), SwiftUI interfaces, Apple platform frameworks (UIKit, Core Data, Combine, WidgetKit, App Intents, etc.), app architecture for Apple platforms, or Apple platform development. Not for cross-platform frameworks (React Native, Flutter) or non-Apple platforms.