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Found 417 Skills
React DevTools CLI for AI agents. Use when the user asks you to debug a React or React Native app at runtime, inspect component props/state/hooks, diagnose render performance, profile re-renders, find slow components, or understand why something re-renders. Triggers include "why does this re-render", "inspect the component", "what props does X have", "profile the app", "find slow components", "debug the UI", "check component state", "the app feels slow", or any React runtime debugging task.
Design meeting rhythms, metric reporting, quarterly planning, and decision-making velocity for scaling companies. Use when decisions are slow, planning is broken, the company is growing but alignment is worse, or leadership meetings consume all time without producing decisions.
Guides Qdrant monitoring and observability setup. Use when someone asks 'how to monitor Qdrant', 'what metrics to track', 'is Qdrant healthy', 'optimizer stuck', 'why is memory growing', 'requests are slow', or needs to set up Prometheus, Grafana, or health checks. Also use when debugging production issues that require metric analysis.
Investigate incidents, debug performance issues, analyze logs, and manage observability resources in Dynatrace using the dtctl CLI. Use this skill whenever the user asks about error rates, latency spikes, service health, crash-looping pods, web vitals, SLO status, open problems, root cause analysis, log patterns, trace analysis, or building dashboards — even if they don't mention Dynatrace by name. Also covers DQL queries, workflow management, notebook and dashboard creation, settings configuration, and any operations against a Dynatrace environment.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form, dashboard, navbar, card, landing section, pricing table, or layout using Chakra UI; wants to add Chakra UI to a project, set up ChakraProvider, run CLI snippets, configure color mode, or fix provider wrapping; or asks about theming — defining brand colors, design tokens, semantic tokens, dark mode values, component recipes, slot recipes, typegen, or ejecting the default theme. Trigger on any Chakra UI building, setup, or theming or charts request, however casually phrased — "add my brand colors", "make a reusable card style", "build a bar chart", "show me a line chart", "make me a login form", "build a sidebar", "add Chakra to my app".
Look up available Korean national forest recreation lodging or camping slots on foresttrip.go.kr. Use when the user asks for 숲나들e or 자연휴양림 빈 객실/빈자리 조회, not for booking.
This skill should be used when the user asks to "investigate an issue", "debug a problem", "find out why something is slow", "check error rates", "analyze user behavior", "understand a production incident", "query telemetry data", "look at logs", "check traces", "examine spans", "analyze RUM data", "check frontend performance", "investigate backend latency", "find transaction data", "check payment metrics", "analyze user journeys", or wants to answer questions using observability data from logs, metrics, traces, RUM, or APM - this is the gateway skill for deciding where to look first.
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
Use when app feels slow, memory grows, battery drains, or diagnosing ANY performance issue. Covers memory leaks, profiling, Instruments workflows, retain cycles, performance optimization.
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
Expert-level Rust performance optimization guidelines for build profiles, allocation, synchronization, async/await, and I/O. This skill should be used when writing, reviewing, or optimizing Rust code for performance. Triggers on tasks involving slow Rust code, large binary size, long compile times, LTO configuration, release profile tuning, allocation reduction, clone avoidance, lock contention, BufReader/BufWriter, flamegraph analysis, async runtime issues, Tokio performance, spawn_blocking, parking_lot vs std sync, or any Rust performance investigation.