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Found 195 Skills
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Optimize ToolUniverse skills for better report quality, evidence handling, and user experience. Apply patterns like tool verification, foundation data layers, disambiguation-first, evidence grading, quantified completeness, and report-only output. Use when reviewing skills, improving existing skills, or creating new ToolUniverse research skills.
Architect and co-design futureproof persistence systems built on open data principles. Use when designing data layers, choosing storage formats, structuring knowledge bases, building file-system-as-database architectures, or evaluating existing systems for portability and longevity. Use when user says "design my data model", "how should I store this", "is my data portable", "audit my persistence layer", "plan a migration", or asks about file-based databases, Markdown schemas, or Obsidian-compatible data formats. Do NOT use for general coding tasks, database query optimization, or SQL schema design.
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Translate Sketch layers into production-ready code with 1:1 visual fidelity using Sketch MCP tools (`run_code`, `get_selection_as_image`) for live design context, screenshots, and asset export. Use when implementing or updating UI from an open Sketch document, current selection, or specific Sketch layer IDs.
Comprehensive multi-omics disease characterization integrating genomics, transcriptomics, proteomics, pathway, and therapeutic layers for systems-level understanding. Produces a detailed multi-omics report with quantitative confidence scoring (0-100), cross-layer gene concordance analysis, biomarker candidates, therapeutic opportunities, and mechanistic hypotheses. Uses 80+ ToolUniverse tools across 8 analysis layers. Use when users ask about disease mechanisms, multi-omics analysis, systems biology of disease, biomarker discovery, or therapeutic target identification from a disease perspective.
Expert in improving code structure without changing behavior. Specializes in Design Patterns, SOLID principles, and Anti-Corruption Layers.
Swift 6.2 and SwiftUI performance optimization for iOS 26 clinic architecture codebases. Covers async/await concurrency patterns, Sendable/actor isolation, view/render performance, and animation performance while preserving modular MVVM-C boundaries across App, Feature, Domain, and Data layers. Use when profiling or optimizing Swift/SwiftUI behavior in clinic modules.
Build production database layers with SQLAlchemy ORM and PostgreSQL. This skill should be used when teaching students to define data models, manage sessions, perform CRUD operations, and connect to PostgreSQL/Neon databases.
Evaluates and prevents unnecessary abstractions by analyzing interfaces, layers, and patterns against concrete requirements. Use when evaluating new abstractions, reviewing architecture proposals, detecting over-engineering, or simplifying existing code. Triggers on "is this abstraction necessary", "too many layers", "simplify architecture", "reduce complexity", "over-engineered", "do we need this interface", or when reviewing design patterns.
Read this skill to write, generate, or add test code. Trigger when: (1) user asks to write, add, create, or generate tests of any kind (unit tests, integration tests, API tests, E2E tests, Playwright tests, Vitest tests); (2) user has code with missing or zero tests and wants coverage; (3) user just implemented a new service, endpoint, feature, or module and needs tests for it; (4) user refactored code and wants to verify nothing broke with tests; (5) user wants to improve or expand existing test coverage. This skill produces complete, pyramid-shaped test suites — reads the code, selects only the necessary layers (unit/integration/API/E2E), and generates every file needed (schema tests, service tests, factories, helpers, cleanup utilities, spec files) following strict Vitest and Playwright patterns. Skip this skill when debugging failing tests, asking how to use testing APIs or tools, explaining testing concepts, configuring test runners, reviewing existing test code, or migrating between test frameworks.
Use when creating hero sections, landing pages, or premium visual effects. Covers gradient orbs, blur layers, noise textures.