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Found 141 Skills
Test-driven development workflow — write failing tests first, implement minimum code, run full suite, commit. Use when implementing features, fixing bugs, or adding test coverage. Includes mock bootstrap phase for projects with mockReset:true.
One-time bootstrap for Kokoro TTS engine, Telegram bot, and BotFather setup. TRIGGERS - setup tts, install kokoro, botfather, bootstrap tts-telegram-sync, configure telegram bot, full stack setup.
Controls InnerClaude instances on Sprites.dev VMs for testing workflows, install patterns, and Claude-to-Claude interaction. INVOKE BEFORE any 'sprite exec', 'inner Claude', 'test this workflow', 'Claude controlling Claude', or remote VM operations. Documents the critical tmux+pipe-pane pattern that makes OuterClaude/InnerClaude interaction work. Also covers checkpoint/restore and bootstrap. (user)
Evaluates and optimizes agent skills using a DSPy-powered GEPA (Generate/Evaluate/Propose/Apply) loop. Loads scenario YAML files as DSPy datasets, scores outputs with pattern-matching metrics, and optimizes prompts via BootstrapFewShot or MIPROv2 teleprompters. Also generates new scenario YAML files from skill descriptions.
Configure @kuzenbo/theme runtime, prebuilt themes, and semantic token usage for Kuzenbo apps. Use when tasks mention ThemeProvider setup, theme bootstrap/hydration, light-dark behavior, token overrides, prebuilt theme selection, z-index/cursor tokens, or color token wiring.
Interactive project initialization with git setup, workflows, hooks, and build configuration. project setup, initialization, scaffold, bootstrap, new project.
Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use make-game).
Angular Material and CDK for UI components, theming, and custom components. Covers standalone Material components and custom themes. USE WHEN: user mentions "Angular Material", "Material CDK", "mat-table", "mat-dialog", "Angular UI components", "Material theming", "Angular CDK" DO NOT USE FOR: Bootstrap - use CSS framework skills, PrimeNG or other Angular UI libs
Use whenever a beo session is starting, resuming, recovering from interruption, checking status, deciding what to do next, or when the correct beo skill is not obvious. This is the default bootstrap and routing entry point for the beo pipeline. Use first for prompts like "continue", "resume", "what's next?", "status?", "pick this back up", "where are we?", or any new feature request where the current phase is unclear.
Install or select a Harbor profile, claim or restore an agent identity, and handle dashboard approval flow. Use when asked to connect to Harbor, bootstrap Harbor auth, install a Harbor profile, claim an agent identity, restore Harbor access, or explain pending approvals.
Design-driven development methodology. The design/ directory is the single source of architectural truth — read it before coding, stay within its boundaries, and when the system's shape needs to change, update the design first. Use this skill whenever starting any development work on this project. Also use when the user asks to: create or update architecture docs, add a new module or feature that might cross existing boundaries, refactor system structure, or understand the codebase architecture. Trigger on phrases like "design first", "update the design", "does this change the architecture", "write a design for", "what's the current design", or when onboarding to understand a codebase's shape. Supports arguments: `/design-driven init` to configure a project for design-driven development, `/design-driven bootstrap` to generate design from an existing codebase.
Use when users need to prepare a NocoBase environment, install and start an app, bootstrap local nocobase-ctl runtime, manage app environments (add/use/current/list), upgrade a single instance, or diagnose environment-level failures.