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Found 154 Skills
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
Expert blueprint for tower defense games (Bloons TD, Kingdom Rush, Fieldrunners) covering wave management, tower targeting logic, path algorithms, economy balance, and mazing mechanics. Use when building TD, lane defense, or tower placement strategy games. Keywords tower defense, wave spawner, pathfinding, targeting priority, mazing, NavigationServer baking.
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
Choose and implement Clay validated architecture blueprints for different scales. Use when designing new Clay integrations, choosing between monolith/service/microservice architectures, or planning migration paths for Clay applications. Trigger with phrases like "clay architecture", "clay blueprint", "how to structure clay", "clay project layout", "clay microservice".
Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration.
Plans new DataHub connectors by classifying the source system, researching it using a dedicated agent or inline research, and generating a _PLANNING.md blueprint with entity mapping and architecture decisions. Use when building a new connector, researching a source system for DataHub, or designing connector architecture. Triggers on: "plan a connector", "new connector for X", "research X for DataHub", "design connector for X", "create planning doc", or any request to plan/research/design a DataHub ingestion source.
Use this skill whenever creating PPTX slides, presentations, or decks with any of these 30 modern design styles: Glassmorphism, Neo-Brutalism, Bento Grid, Dark Academia, Gradient Mesh, Claymorphism, Swiss International, Aurora Neon Glow, Retro Y2K, Nordic Minimalism, Typographic Bold, Duotone Color Split, Monochrome Minimal, Cyberpunk Outline, Editorial Magazine, Pastel Soft UI, Dark Neon Miami, Hand-crafted Organic, Isometric 3D Flat, Vaporwave, Art Deco Luxe, Brutalist Newspaper, Stained Glass Mosaic, Liquid Blob Morphing, Memphis Pop Pattern, Dark Forest Nature, Architectural Blueprint, Maximalist Collage, SciFi Holographic Data, Risograph Print. Also activate for requests using words like "sleek", "modern", "trendy", "designed", "stylish", or "visually striking" presentations.
A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
Build and integrate Stream Chat, Video, and Feeds in Android apps. Use for Jetpack Compose, Android Studio, and Gradle project work — including Stream package setup, auth and token wiring, screen blueprints, and any follow-up Stream UI work such as adding screens, navigating between channel list and channel/message screens, channel tap handling, deep links, push routing, theming, custom channel/message UI, video calling flows (joining/starting calls, ringing, custom call controls and participant tiles), and Feeds surfaces (timeline, activity composer, threaded comments, follow graph / profile, notification feed, stories).
Use when asked to run deep research or AI-Q research through a reachable NVIDIA AI-Q Blueprint backend.
Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.