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Found 162 Skills
Atlassian Template and Files Creator/Modifier expert for creating, modifying, and managing Jira and Confluence templates, blueprints, custom layouts, reusable components, and standardized content structures. Use for building org-wide templates, custom blueprints, page layouts, and automated content generation.
Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], meta_clicked, RichTextEffect, dialogue.
Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest.
Operate Ryvn infrastructure: manage organizations, provision environments, deploy services and installations, configure blueprints, manage release channels and promotion pipelines, set up connections and variable groups, view logs, approve tasks, and handle preview deployments. Use this skill whenever the user mentions Ryvn, environments, services, installations, blueprints, deployments, infrastructure, provisioning, Kubernetes, cloud, GCP, service installations, release channels, or promotion pipelines, even if they don't say "Ryvn" explicitly.
This skill should be used when the user asks to "create a blueprint", "blueprint this feature", "plan this implementation", "make a plan", "create an implementation plan", "design the architecture", "design this feature", or "break this down into steps".
Design holistic user experiences using systems thinking, service design, and psychological principles. Triggers on: UX design, user experience, journey map, service blueprint, user flow, wireframe, accessibility, WCAG, design critique, heuristic review, cognitive load, design thinking, holistic design, JTBD, jobs to be done, user research synthesis.
Paragraph-level structural blueprint for 10-12 page systems papers targeting OSDI, SOSP, ASPLOS, NSDI, and EuroSys. Provides page allocation, paragraph templates, and writing patterns. Use when user says "写系统论文", "systems paper structure", "OSDI paper", "SOSP paper", or wants fine-grained structural guidance for a systems conference submission.
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
Home Assistant automations, scripts, and blueprints. Use when the user requests automation/script syntax, triggers/conditions/actions, blueprint usage, run modes, or troubleshooting, and when mapping those needs to ha-mcp automation/script tools.
Expert blueprint for data-oriented design using Resource/RefCounted classes (item databases, character stats, reusable data structures). Covers typed arrays, serialization, nested resources, and resource caching. Use when implementing data systems OR inventory/stats/dialogue databases. Keywords Resource, RefCounted, ItemData, CharacterStats, database, serialization, @export, typed arrays.