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Found 118 Skills
Analyze datasets by running clustering algorithms (K-means, DBSCAN, hierarchical) to identify data groups. Use when requesting "run clustering", "cluster analysis", or "group data points". Trigger with relevant phrases based on skill purpose.
Use when you need to apply Java secure coding best practices — including validating untrusted inputs, defending against injection attacks with parameterized queries, minimizing attack surface via least privilege, applying strong cryptographic algorithms, handling exceptions securely without exposing sensitive data, managing secrets at runtime, avoiding unsafe deserialization, and encoding output to prevent XSS. Part of the skills-for-java project
Provides guidance for automatically evolving and optimizing AI agents across any domain using LLM-driven evolution algorithms. Use when building self-improving agents, optimizing agent prompts and skills against benchmarks, or implementing automated agent evaluation loops.
Analyzes encryption algorithms, key management, and file encryption routines used by ransomware families to assess decryption feasibility, identify implementation weaknesses, and support recovery efforts. Covers AES, RSA, ChaCha20, and hybrid encryption schemes. Activates for requests involving ransomware cryptanalysis, encryption analysis, key recovery assessment, or ransomware decryption feasibility.
Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, heightmap/terrain, or loot tables.
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
Code quality audit worker (L3). Checks cyclomatic complexity, deep nesting, long methods, god classes, method signature quality, O(n²) algorithms, N+1 queries, magic numbers/constants. Returns findings with severity, location, effort, recommendations.
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, spreading effects across hexes, or converting between coordinate systems. Triggers on requests involving hexagonal grids, hex coordinates, A* on hex maps, or hex-based game mechanics.
Design algorithms with LaTeX pseudocode and UML diagrams. Generate algorithmic environments, Mermaid class/sequence diagrams, and ensure consistency between pseudocode and implementation. Use when formalizing methods for a paper.
Technical interview preparation expert for algorithms, system design, and behavioral questions
The architect in the dev group. Works interactively with the user to design GraphiCode flows, states, and algorithms — the connection layer (SSOT) and module blueprints.
Intelligent recommendation system analysis tool that provides implementations of multiple recommendation algorithms, evaluation frameworks, and visual analysis. It requires user behavior data, product information, or rating data for use, supports recommendation algorithms such as collaborative filtering and matrix factorization, and generates personalized recommendation results and evaluation reports.