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Found 1,409 Skills
Design, implement, and maintain high‑value TypeScript test suites using popular JS/TS testing libraries. Use this skill whenever the user is adding tests, debugging failing tests, or refactoring code that should be covered by tests.
Test and prototype code in a sandboxed environment. Use for debugging, verifying logic, or installing packages.
Import/export pipeline for UnoPim. Activates when configuring imports, exports, debugging job pipelines, or creating data transfer profiles; or when the user mentions import, export, CSV, Excel, job, queue, batch, or data transfer.
This skill should be used when the user asks to "debug this", "fix this error", "investigate this bug", "troubleshoot this issue", "find the problem", "something is broken", "this isn't working", "why is this failing", or reports errors/exceptions/bugs. Provides systematic debugging workflow and common error patterns.
AArch64 and ARM assembly skill for reading and writing ARM assembly code. Use when reading GCC/Clang output for AArch64 or ARM Thumb targets, writing inline asm in C/C++, understanding the ARM ABI (AAPCS64/AAPCS), or debugging register and stack state on ARM hardware or QEMU. Activates on queries about AArch64 assembly, ARM Thumb, NEON/SVE SIMD, ARM calling convention, inline asm for ARM, or reading ARM disassembly.
Sentry error tracking and debugging specialist
Operate the Google Cloud gcloud CLI safely and effectively. Authenticates users, reads cloud resource state freely for debugging and exploration, and creates, updates, or deletes resources only after explicit user confirmation. Use when working with gcloud, Google Cloud CLI, GCP resources, cloud debugging, reading logs, managing Compute Engine, Cloud Run, Cloud Functions, GKE, IAM, networking, Cloud Storage, Cloud SQL, Pub/Sub, or when the user mentions any gcloud command, Google Cloud project, or needs to authenticate with GCP.
Use when setting up CI/CD, Docker, deployment pipelines, monitoring, alerting, infrastructure, or debugging production issues
Classify user requests and route to the correct agent + skill combination. Use for any user request that needs delegation: code changes, debugging, reviews, content creation, research, or multi-step workflows. Invoked as the primary entry point via "/do [request]". Do NOT handle code changes directly - always route to a domain agent. Do NOT skip routing for anything beyond pure fact lookups or single read commands.
Run quality gates on implemented feature: tests, lint, type checks, and custom validation. Use after /feature-implement completes. Use for "validate feature", "run quality gates", "check feature", or "/feature-validate". Do NOT use for ad-hoc linting or debugging.
Guides efficient Haskell aligned with GHC practice -- laziness and strictness, purity, fusion, newtypes, pragmas, Core reading, and space-leak avoidance. Use when writing or reviewing Haskell, optimizing or profiling, debugging strictness or memory, or when the user mentions GHC, thunks, foldl vs foldl', list fusion, SPECIALIZE, or UNPACK.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.