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Found 1,342 Skills
Methodology for effective AI-assisted software development. Use when helping users build software with AI coding assistants, debugging AI-generated code, planning features for AI implementation, managing version control in AI workflows, or when users mention "vibe coding," Cursor, Windsurf, or similar AI coding tools. Provides strategies for planning, testing, debugging, and iterating on code written with LLM assistance.
Track and analyze content performance across Instagram, YouTube, LinkedIn, Twitter/X, and Reddit using anysite MCP server. Measure engagement metrics, analyze post effectiveness, benchmark content strategy, identify top-performing content, and optimize posting strategies. Supports post performance tracking, engagement analysis, content type comparison, and competitive benchmarking. Use when users need to measure content ROI, optimize social strategy, identify viral content patterns, or analyze content engagement across platforms.
Use when managing state and side effects in Ink applications using React hooks for terminal UIs.
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.
Writes effective pi skills with proper structure, concise content, and progressive disclosure. Use when creating new skills, improving existing skills, or reviewing skill quality.
IMPORTANT: Activate this skill BEFORE modifying any skill in ~/.claude/skills/. Guide for creating, updating, and maintaining Claude Code skills following best practices. Use proactively when: (1) creating a new skill, (2) modifying an existing skill in ~/.claude/skills/, (3) user requests to create, improve, update, review, or refactor a skill, (4) discussing skill quality or effectiveness. Always commit skill changes to the skills git repository after making modifications.
Rust debugging skill for systems programming. Use when debugging Rust binaries with GDB or LLDB, enabling Rust pretty-printers, interpreting panics and backtraces, debugging async/await with tokio-console, stepping through no_std code, or using dbg! and tracing macros effectively. Activates on queries about rust-gdb, rust-lldb, RUST_BACKTRACE, Rust panics, debugging async Rust, tokio-console, or pretty-printers.
Master stakeholder management, executive communication, cross-functional alignment, and product advocacy. Lead effectively across your organization.
Builds sustained high agency through internalized standards, identity anchoring, cross-session learning, and self-recovery — all delivered in corporate PUA rhetoric. This is the evolution of PUA: same pressure culture, but with an internal engine that never burns out. Apply it to all tasks to maintain constant high agency. It is especially valuable for complex multi-step tasks, long debugging sessions, quality-sensitive deliverables, tasks requiring initiative and ownership, or whenever sustained motivation is critical. It can operate standalone or be stacked with PUA — when stacked, this skill's Recovery Protocol activates before PUA's L1 pressure takes effect. Trigger scenarios: start of any task, sustained work sessions, multi-turn problem-solving, or when you need the agent to think as an owner rather than a tool.
Run blameless post-mortems and retrospectives: Pack with brief, timeline, contributing factors, root causes, action tracker, kill criteria, dissemination plan. Use for postmortem, retro, after-action review, lessons learned. NOT for non-review meetings (use running-effective-meetings), shipping process design (use shipping-products), engineering culture (use engineering-culture), or future risk planning (use planning-under-uncertainty). Category: Leadership.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Automatisation complète du navigateur et tests web avec Playwright. Détecte automatiquement les serveurs de développement, gère le cycle de vie des serveurs, écrit des scripts de test propres dans /tmp. Tester des pages, remplir des formulaires, capturer des screenshots, vérifier le responsive design, valider l'UX, tester les flux de connexion, vérifier les liens, déboguer des webapps dynamiques, automatiser toute tâche navigateur. À utiliser quand l'utilisateur veut tester des sites web, automatiser des interactions navigateur, valider des fonctionnalités web ou effectuer tout test basé sur le navigateur.