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Found 5,843 Skills
Hexagonal grid mathematics, coordinate systems, pathfinding, and spatial algorithms for hex-based games. Use when implementing hex grids, calculating hex distances, finding neighbors, pathfinding on hex maps, spreading effects across hexes, or converting between coordinate systems. Triggers on requests involving hexagonal grids, hex coordinates, A* on hex maps, or hex-based game mechanics.
Use when writing shell scripts, automation, build tools, file processing, or ad-hoc CLI tasks with Google's zx library. Covers command execution, process control, file operations, and scripting patterns.
Write Google Ads copy and build campaign structures. Use when the user asks to create Google Ads, write ad copy for search or display, set up PPC campaigns, optimize Quality Score, choose bidding strategies, or generate responsive search ads. Trigger phrases include "Google Ads", "PPC", "search ads", "display ads", "Performance Max", "ad copy", "headlines and descriptions", "keyword match types", "ad extensions", "Quality Score".
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Expert blueprint for performance profiling and optimization (frame drops, memory leaks, draw calls) using Godot Profiler, object pooling, visibility culling, and bottleneck identification. Use when diagnosing lag, optimizing for target FPS, or reducing memory usage. Keywords profiling, Godot Profiler, bottleneck, object pooling, VisibleOnScreenNotifier, draw calls, MultiMesh.
Expert blueprint for TileMapLayer and TileSet systems for efficient 2D level design. Covers terrain autotiling, physics layers, custom data, navigation integration, and runtime manipulation. Use when building grid-based levels OR implementing destructible tiles. Keywords TileMapLayer, TileSet, terrain, autotiling, atlas, physics layer, custom data.
Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.
Production readiness checklist covering domains, SEO, security, and deployment. Use when asked to "ship it", "deploy to production", "go live", "launch", or when preparing a project for production deployment.
This skill should be used when the user asks to "implement BRC-100 wallet in Go", "use go-wallet-toolbox", "Go BSV wallet", "BRC-100 Go implementation", or needs guidance on building conforming wallets using Go wallet-toolbox.
Improve code performance without changing behavior. Use when code fails latency/throughput requirements. Covers profiling, caching, and algorithmic optimization.
Guide for writing idiomatic, effective, and standard Go code. Use this skill when writing, refactoring, or reviewing Go code to ensure adherence to established conventions and best practices.
Apply London (mock-based) and Chicago (state-based) TDD schools. Use when practicing test-driven development or choosing testing style for your context.