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Found 9,907 Skills
Verify and debug native, React Native, Expo, or Flutter apps on an iOS Simulator with agent-device. Use when an agent needs to launch an app, inspect its live UI, tap, type, scroll, validate a code change, collect failure evidence, or reproduce a workflow on an iPhone or iPad Simulator.
Preflight and diagnose the ten known failure modes for ML training on NVIDIA DGX Spark. Use when a training run on DGX Spark fails to start, OOMs below the 128GB limit, slows down mid-run, or before any multi-hour training job on GB10.
Use when authoring or repairing a coordinate-explicit JSON specification for an editable PPTX deck.
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.
Follow-up design polish skill inspired by Impeccable. Use after a web or HTML artifact exists to audit, critique, polish, animate, harden, and prepare the page for a live/share pass.
Find deepening opportunities in a codebase, informed by the domain language in CONTEXT.md and the decisions in docs/adr/. Use when the user wants to improve architecture, find refactoring opportunities, consolidate tightly-coupled modules, or make a codebase more testable and AI-navigable.
Scan a codebase for deepening opportunities, present them as a visual architecture report, then grill through whichever one you pick.
Build, integrate, and answer how-to questions for Stream Chat in Unreal Engine games and apps. Use for Unreal Engine / UE5 / C++ / Blueprint / UMG project work - plugin install per engine version, StreamChatClientComponent wiring on the HUD, ConnectUser and tokens, channels and messages, the shipped WBP_* chat widgets, theming, cooking, and iOS / Android / desktop packaging. Triggers on unreal, unreal engine, ue5, ue 5.7, ue 5.8, .uproject, .uplugin, Build.cs, umg, blueprint, widget blueprint, StreamChat plugin, UStreamChatClientComponent, UChatChannel, FChannelProperties, WBP_TeamChat, in-game chat, game chat. Chat only - there is no Stream Video or Feeds SDK for Unreal.
Multi-layer validation pattern - validates data at EVERY layer it passes through to make bugs structurally impossible, not just caught.
Evaluate and improve Claude Code commands, skills, and agents. Use when testing prompt effectiveness, validating context engineering choices, or measuring improvement quality.
DingTalk Workspace CLI (dws) - officially open-sourced cross-platform CLI tool from DingTalk. Provides 86 commands across 12 products: Contact, Chat, Bot, Calendar, Todo, Approval, Attendance, Ding, Report, AITable, Workbench, DevDoc. Built in Go with zero-trust security architecture. Use when user wants to operate DingTalk resources.