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Found 112 Skills
Perses plugin scaffolding and creation: select plugin type (Panel, Datasource, Query, Variable, Explore), generate with percli plugin generate, implement CUE schema and React component, test with percli plugin start, build archive with percli plugin build. Use for "create perses plugin", "new panel plugin", "new datasource plugin", "perses plugin scaffold". Do NOT use for dashboard creation (use perses-dashboard-create).
CUE schema authoring for Perses plugins: define data models, write validation constraints, create JSON examples, implement Grafana migration schemas in migrate/migrate.cue. Educational skill that explains CUE patterns specific to Perses plugin development. Use for "perses cue schema", "perses model", "plugin schema", "cue validation perses". Do NOT use for dashboard CUE definitions (use perses-dac-pipeline).
Create a lang/ plugin that wires any CLI tool or language runtime into gm-cc — adds exec:<id> dispatch, optional LSP diagnostics, and optional prompt context injection. Zero hook configuration required.
Read-only observability dashboard plugin for Hermes Agent — journeys, crossings, guideposts, and reports.
Handle Hytale server events including player actions, world changes, entity interactions, and custom events. Use when asked to "listen for events", "handle player actions", "react to block changes", "create event handlers", or "implement event listeners".
Build OBS Studio plugins for Windows using MSVC or MinGW. Covers Visual Studio setup, .def file exports, Windows linking (ws2_32, comctl32), platform-specific sources, and DLL verification. Use when building OBS plugins natively on Windows or troubleshooting Windows builds.
Guides setup and usage of the Zhin MCP (Model Context Protocol) server plugin. Covers configuration, available tools, resources, and prompts for AI assistant integration. Use when integrating Zhin with AI coding assistants like Claude or Cursor via MCP.
This skill SHOULD be used when writing, reviewing, or refactoring Neovim plugins in Lua. Apply Neovim community best practices, plugin architecture patterns, and idiomatic Lua style to ensure clean, maintainable plugins.
Complete Claude Code plugin development system. PROACTIVELY activate when users want to: (1) Create/build/make plugins with 2025 features (2) Add skills/commands/agents to plugins (3) Package existing code as plugins (4) Publish plugins to marketplace (5) Validate plugin structure (6) Get plugin development guidance Autonomously creates production-ready plugins with proper structure and best practices.
Use when starting a new WooCommerce extension, setting up plugin headers, checking WooCommerce availability, declaring HPOS and block checkout compatibility with FeaturesUtil, or understanding WooCommerce extension architecture. Covers Requires Plugins header, WC requires at least, WC tested up to, before_woocommerce_init, declare_compatibility for custom_order_tables and cart_checkout_blocks, plugins_loaded initialization, class_exists WooCommerce check, and Interactivity API store privacy (lock true).
Develop custom WebF native plugins based on Flutter packages. Create reusable plugins that wrap Flutter/platform capabilities as JavaScript APIs. Use when building plugins for native features like camera, payments, sensors, file access, or wrapping existing Flutter packages.
Control Obsidian from the terminal via the Obsidian CLI. Read, create, search, and manage notes, tasks, properties, and more. Includes vault structure commands (orphans, dead ends, backlinks, unresolved wikilinks), Bases, and plugin development.