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Found 127 Skills
Persistent key-value memory storage for the agent. Store, recall, and forget information across sessions. Use when you need to remember facts, preferences, or context between conversations.
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
Guide for writing MoonBit bindings to C libraries using native FFI. Use when adding extern "c" declarations, writing C stubs with moonbit.h, configuring native-stub and link.native in moon.pkg, choosing
Expertise in maintaining persistent bot memory, synchronizing with previous sessions via the Task Ledger, and preserving decision logs.
This skill should be used when the user asks to 'set up memory', 'create memory files', 'create MEMORY.md', 'set up topic files', 'improve memory organization', 'what should I remember', 'how to structure memory files', 'MEMORY.md is too long', 'what goes in memory vs topic files', 'memory best practices', or wants to establish a persistent knowledge base across Claude Code sessions. Triggers on: memory setup, MEMORY.md, topic files, cross-session knowledge, persistent notes, memory maintenance, memory pruning.
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
Master iOS development foundations - Architecture, lifecycle, memory, concurrency
Use when C++ smart pointers including unique_ptr, shared_ptr, and weak_ptr for automatic memory management following RAII principles.
Expert-level C++ development with modern C++20/23, STL, memory management, and performance
Apply systematic performance optimization techniques when writing or reviewing code. Use when optimizing hot paths, reducing latency, improving throughput, fixing performance regressions, or when the user mentions performance, optimization, speed, latency, throughput, profiling, or benchmarking.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Execute extract and use project memories from previous sessions for context-aware assistance. Use when recalling past decisions, checking project conventions, or understanding user preferences. Trigger with phrases like "remember when", "like before", or "what was our decision about".