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Found 1,288 Skills
Integrate and use argon-router in React web applications with Effector. Use when tasks involve creating routes and routers, wiring RouterControls/history adapters, composing routes with chainRoute/group/createVirtualRoute, rendering views with RouterProvider/createRoutesView/Outlet, building links with Link/useLink, and managing URL query state with trackQuery and @argon-router/paths.
Explains basic effect usage and terms. Use when using effect in typescript.
Run effective meetings by producing a Meeting Pack (meeting brief, pre-read, agenda, facilitation script, notes + decision log, action-item follow-up). Use for meeting planning, meeting agendas, decision meetings, strategic discussions, operational syncs, and meeting hygiene.
Queue and PubSub patterns, background fibers, and graceful shutdown. Use for decoupling producers/consumers.
Use when writing or reviewing Jetpack Compose code with LaunchedEffect, DisposableEffect, SideEffect, rememberCoroutineScope, rememberUpdatedState, snapshotFlow, snackbar, navigation, focus requests, analytics, or event Flow collection.
Apply actions and animations to sections of a video/audio with auto-editor — change speed, duck or fade volume, de-ess, zoom/Ken Burns, rotate/spin, draw boxes, overlay logos or picture-in-picture, and animate any of these with ramps and easing. Use when someone wants creative effects or per-section behavior rather than plain silence-cutting.
Add a measured sound pass to a motion-graphics video made with Claude Code (HyperFrames, Remotion, GSAP, Claude Motion or the motion-broll skill). Builds a cue list, checks the music's beat grid against the kick drums, lands cuts on the beat, places one real sound effect per cue from a bundled CC0 library, mixes to -16 LUFS with true peaks below -4 dBFS measured on the exported MP4, and proves it with frames, waveforms and 5 timestamps for a human to check. Use when someone wants sound effects, sound design or music added to a motion-graphics video, or says their AI video sounds like cheap beeps.
Builds composable, pipeable function chains on the iii engine. Use when building functional pipelines, effect systems, or typed composition layers where each step is a pure function with distributed tracing and retry.
Enforce the no-useEffect rule when writing or reviewing React code. ACTIVATE when writing React components, refactoring existing useEffect calls, reviewing PRs with useEffect, or when an agent adds useEffect "just in case." Provides the five replacement patterns and the useMountEffect escape hatch.
Apply, configure, and modulate WebGPU post-processing shaders, cinematic color grading, tone mapping, procedural VFX, and on-device vision (object tracking, instance segmentation, pose, person mattes) in framefields. Use when adding blur, grain, LUTs, relighting, curves, greenscreen color keying, subject cutouts, or tracking-driven effects in framefields compositions.
Representation-first Three.js WebGPU/TSL particles, ribbon or history trails, and effects. Use for analytic or recurrent particle motion, stable-slot or scan-compacted GPU pools, flow-conforming shells and wakes, dissolving debris, or effect-specific HDR and depth integration.
Apply, configure, and modulate WebGPU post-processing shaders, cinematic color grading, tone mapping, procedural VFX, and on-device vision (object tracking, instance segmentation, pose, person mattes) in gitframes. Use when adding blur, grain, LUTs, relighting, curves, greenscreen color keying, subject cutouts, or tracking-driven effects in gitframes compositions.