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Found 139 Skills
How to use Syncfusion Windows Forms GridBagLayout control to arrange child controls in a flexible virtual grid with customizable rows, columns, spacing, and alignment. Use this skill whenever the user needs to create complex layouts with GridBagLayout, arrange controls dynamically, configure grid positioning, set up control spanning, or manage control alignment and sizing within a Windows Forms application.
Guide for implementing Syncfusion PopupMenu control for context menus in Windows Forms applications. Use this when creating right-click menus, multi-level menu hierarchies, or keyboard shortcuts. Covers PopupMenu implementation with BarItems, PopupMenusManager integration, and Bar Manager association for building professional context menu systems.
Implement Syncfusion NavigationDrawer control in Windows Forms - a sliding panel menu that appears from screen edges. Use when creating drawer navigation, side menus, or hamburger menus with panel transitions. Covers DrawerMenuItem configuration, DrawerHeader setup, slide-out menus, and panel transitions (SlideOnTop, Push, Reveal) for modern sliding panel navigation.
Idiomatic C# and .NET patterns, conventions, dependency injection, async/await, and best practices for building robust, maintainable .NET applications.
Modeling business domains. Aggregates, value objects, domain events, rich models, repositories.
Build or maintain controller-based ASP.NET Core APIs when the project needs controller conventions, advanced model binding, validation extensions, OData, JsonPatch, or existing API patterns.
Unity engine fundamentals and workflows for 3D asset integration
KillerPDF is a portable, single-EXE Windows PDF editor built with C#/WPF and PDFium — supports viewing, annotating, merging, splitting, signing, and printing PDFs with no installer, account, or telemetry.
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.
Implement health checks in Umbraco backoffice using official docs
Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations, (2) Reference wiring with SerializedObject, (3) Scene/hierarchy edits and batch operations. NOT for file I/O or script authoring.
Protocol Buffers and Interface Definition Languages for service contracts