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Found 124 Skills
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Implement spell checking capabilities in Windows Forms applications using Syncfusion SpellCheckerAdv. Use this skill whenever the user needs to add spell checking to text controls, configure dictionaries, set up context menu suggestions, customize ignore options, or retrieve spelling suggestions. This skill covers attaching the control to RichTextBox/TextBox, managing multiple language dictionaries, enabling real-time context menus, and handling misspelled word suggestions.
Guide for implementing Syncfusion PopupMenu control for context menus in Windows Forms applications. Use this when creating right-click menus, multi-level menu hierarchies, or keyboard shortcuts. Covers PopupMenu implementation with BarItems, PopupMenusManager integration, and Bar Manager association for building professional context menu systems.
Implement and configure the Syncfusion TrackBarEx control in Windows Forms applications. Use this skill when you need to create interactive value sliders, customize button and slider appearance, manage value ranges, set orientation, and handle scroll events in WinForms projects.
Complete guide for implementing Syncfusion RangeSlider control in Windows Forms for dual-thumb value selection. Use when creating range selection interfaces with SliderMin/SliderMax configuration, ChannelColor customization, or RangeColor styling. Covers range bound configuration, slider appearance customization, event handling, and building range selection UI components.
Guide for implementing Syncfusion TabControlAdv in Windows Forms applications. Use when creating tabbed interfaces, organizing content in tabs, or building professional tab navigation systems. Covers tab pages, tab styling, close buttons, drag-drop tabs, tab customization, and appearance options for TabControlAdv-based applications.
Implement the Syncfusion Windows Forms Toggle Button control for toggling between two states. Use this skill when users need to create toggle buttons with customizable active/inactive states, display modes, custom styling, and event handling. This skill covers toggle button implementation, state management, and customization in Windows Forms applications.
Implement Syncfusion Windows Forms BorderLayout to arrange child controls along borders (North, South, East, West) and center. Use this when working with BorderLayout, positioning controls in border regions, using docking alternatives, or configuring container layout and control spacing in Windows Forms applications.
How to use Syncfusion Windows Forms GridBagLayout control to arrange child controls in a flexible virtual grid with customizable rows, columns, spacing, and alignment. Use this skill whenever the user needs to create complex layouts with GridBagLayout, arrange controls dynamically, configure grid positioning, set up control spanning, or manage control alignment and sizing within a Windows Forms application.
Implement Windows Forms FolderBrowser dialog for folder selection. Use this when implementing folder selection dialogs, directory browsing, or folder path selection in applications. Covers assembly setup, dialog initialization, location/style configuration, callback events, and common browsing patterns.
Implement ContextMenuStripEx enhanced context menus in Windows Forms applications. Use this when working with context menus, right-click functionality, or popup menus with custom items. Covers menu configuration, multi-level menus, keyboard shortcuts, and appearance customization in WinForms.