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Found 104 Skills
Use when building multi-part animation sequences - staggered reveals, choreographed UI, coordinated motion where multiple elements work together
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Use when animating cards, panels, tiles, or container elements to create depth and interactivity
Use when indicating progress or waiting - spinners, progress bars, skeleton screens, shimmer effects, or any animation showing the system is working.
Use when building instantaneous UI feedback under 100ms - button presses, toggles, state changes that feel immediate and responsive
Use when implementing reduced motion alternatives, vestibular-safe animations, WCAG compliance, or designing for users with motion sensitivity.
Use when animation runs slow, janky, or causes frame drops
Use when creating animations that prompt immediate user action, highlight time-sensitivity, or drive conversions.
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
Use when building extended animation sequences over 2000ms - cinematic intros, story sequences, premium experiences where animation IS the product
Use when creating animations that build user confidence, establish credibility, and communicate dependability.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.