Loading...
Loading...
Found 235 Skills
Use when implementing iOS 17+ SwiftUI patterns: @Observable/@Bindable, MVVM architecture, NavigationStack, lazy loading, UIKit interop, accessibility (VoiceOver/Dynamic Type), async operations (.task/.refreshable), or migrating from ObservableObject/@StateObject.
Expert in macOS app development using AppKit, SwiftUI for Mac, and XPC. Specializes in system extensions, menu bar apps, and deep OS integration.
Use when implementing iOS 26 features (Liquid Glass, new SwiftUI APIs, WebView, Chart3D), deploying iOS 26+ apps, or supporting backward compatibility with iOS 17/18.
Help developers integrate Apple MapKit into iOS/macOS apps. Use this skill when users ask to add a map to their app, display maps, show user location on a map, add markers/pins/annotations, implement map clustering, get directions/routing between locations, search for places/points of interest, implement MapKit features, work with MKMapView, SwiftUI Map, MKAnnotation, MKOverlay, MKDirections, MKLocalSearch, or any MapKit-related development task.
Design native macOS apps following Apple's Human Interface Guidelines and Liquid Glass design system. Use when building SwiftUI/AppKit macOS apps, validating designs, or implementing macOS-specific patterns.
Build native macOS/iOS apps with Apple's Liquid Glass design language and Human Interface Guidelines. Use when creating SwiftUI interfaces, implementing translucent materials, designing cards/rows/badges, applying SF Symbols, following Apple HIG spacing/typography/color systems, or building any app that should feel native to Apple platforms. Triggers on macOS apps, iOS apps, SwiftUI UI, Apple-style design, glass effects, material backgrounds, native app design.
Build 3D scenes and visualizations using SceneKit. Use when creating 3D views with SCNView and SCNScene, building node hierarchies with SCNNode, applying materials and lighting, animating with SCNAction, simulating physics with SCNPhysicsBody, loading 3D models (.usdz, .scn), adding particle effects, or embedding SceneKit in SwiftUI with SceneView. Note: SceneKit was deprecated at WWDC 2025 and is in maintenance mode; RealityKit is recommended for new projects.
Audit and improve SwiftUI runtime performance from code review and architecture. Use for requests to diagnose slow rendering, janky scrolling, high CPU/memory usage, excessive view updates, or layout thrash in SwiftUI apps, and to provide guidance for user-run Instruments profiling when code review alone is insufficient.
Swift and SwiftUI refactoring patterns aligned with the iOS 26 / Swift 6.2 clinic modular MVVM-C architecture (Airbnb + OLX SPM layout). Enforces @Observable ViewModels/coordinators, App-target `DependencyContainer` + route shells, Domain repository/coordinator/error-routing protocols, and Data-owned I/O with stale-while-revalidate plus optimistic queued sync boundaries. Use when refactoring existing SwiftUI code into the clinic architecture.
Clinic-architecture-aligned iOS animation craft guidelines for SwiftUI (iOS 26 / Swift 6.2) covering motion tokens, spring physics, gesture continuity, spatial transitions, micro-interactions, and accessibility. Enforces @Equatable on animated views and keeps animation state aligned with Domain/Data feature boundaries. Use when writing, reviewing, or refactoring SwiftUI animation code under the clinic modular MVVM-C architecture.
Refactor and review SwiftUI view files for consistent structure, dependency injection, and Observation usage. Use when asked to clean up a SwiftUI view’s layout/ordering, handle view models safely (non-optional when possible), or standardize how dependencies and @Observable state are initialized and passed.
Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation.