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Found 388 Skills
Guide for video analysis and frame-level event detection tasks using OpenCV and similar libraries. This skill should be used when detecting events in videos (jumps, movements, gestures), extracting frames, analyzing motion patterns, or implementing computer vision algorithms on video data. It provides verification strategies and helps avoid common pitfalls in video processing workflows.
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
Open Animate — the creative suite for AI agents. Create professional motion graphics, generate images, and render MP4 videos. Use when the user wants to make videos, animations, motion graphics, social clips, product launches, explainers, or any visual content. Supports asset generation (images, backgrounds, upscaling) and video composition with animation presets, transitions, and components.
Generate animated videos and motion graphics from natural language descriptions. Creates a standalone Vite + React project with Framer Motion scenes that auto-play in the browser. Use when the user wants to create animations, motion graphics, video intros, animated presentations, or product demos.
Official Framer Motion skill for layout animations — shared layout transitions, layoutId, exit animations, AnimatePresence. Use when building shared element transitions, layout animations, reorderable lists, or when asking about Framer Motion layout, layoutId, or shared transitions.
Official Framer Motion skill for gesture animations — drag, pan, tap, hover, focus, touch animations. Use when building interactive elements with drag, pan, tap, hover, or touch gestures, or when asking about Framer Motion drag constraints, gesture handlers, or interactive animations.
Use when designing action sequences, gags, reveals, or any motion that needs setup before delivery—preparing audiences for what's coming and maximizing impact.
Advanced motion patterns for React / Next.js — drag & drop, gestures, text animations, SVG path drawing, custom hooks, imperative sequences (useAnimate), loaders, and the full API decision tree. Requires motion-foundations.
Implement animated effects, transitions, and motion in Flutter apps. Useful for native iOS/Android motion design.
Adds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.
Neuropixels neural recording analysis. Load SpikeGLX/OpenEphys data, preprocess, motion correction, Kilosort4 spike sorting, quality metrics, Allen/IBL curation, AI-assisted visual analysis, for Neuropixels 1.0/2.0 extracellular electrophysiology. Use when working with neural recordings, spike sorting, extracellular electrophysiology, or when the user mentions Neuropixels, SpikeGLX, Open Ephys, Kilosort, quality metrics, or unit curation.
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes micro-interactions, animations, responsive layouts, and accessibility for games. Triggers on requests for game interface components, UI animations, or shadcn/ui game patterns.