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Found 98 Skills
Handle Hytale server events including player actions, world changes, entity interactions, and custom events. Use when asked to "listen for events", "handle player actions", "react to block changes", "create event handlers", or "implement event listeners".
Manage Alibaba Cloud Elastic Compute Service (ECS) via OpenAPI/SDK. Use for listing or creating instances, starting/stopping/rebooting, managing disks/snapshots/images/security groups/key pairs/ENIs, querying status, and troubleshooting workflows for this product.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Use when reviewing, fixing, or improving an EXISTING Elastic integration package. Covers quality reviews, targeted fixes (pipelines, field mappings, CEL programs, manifests, changelogs), full improvement passes, and minor adjustments. Use create-integration instead when creating a new package or adding a new data stream from scratch.
Use Miniplex for minimalistic Entity Component System with TypeScript support.
Create and structure Hytale server plugins with proper lifecycle, manifest, dependencies, and registries. Use when asked to "create a Hytale plugin", "make a Hytale mod", "start a new Hytale plugin", "setup plugin structure", or "write plugin boilerplate".
Use when designing or modifying Elasticsearch ingest pipelines, including single-path parsing, branching logic, sub-pipelines, enrichment processors, and robust on_failure handling.
Control camera behavior in Decentraland scenes. Covers CameraMode, CameraModeArea, VirtualCamera, MainCamera, and camera vs collider interactions. Use when the user wants camera control, cutscenes, forced camera modes, or camera tracking. Do NOT use for input restriction during cutscenes (see advanced-input for InputModifier) or cursor lock detection (see advanced-input for PointerLock).
Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.
Create NPCs (non-player characters) in Decentraland scenes. Two approaches: the NPC Toolkit library (dcl-npc-toolkit) for GLB NPCs with dialogue, movement, and state machines; and AvatarShape for avatar-look NPCs in wearables. Use when the user wants to add an NPC, shopkeeper, or quest giver — any non-player entity with behavior or dialogue. For live player data (position, profile, wearables) see player-avatar instead.
阿里云 CLI 操作
Writing .ts script files for the Creator Hub Script component — self-contained classes attached to individual entities. Use when the user wants to create a custom smart item, a reusable scripted entity, or write code that runs on a Creator Hub Script component. Do NOT use for regular scene index.ts code or global systems (see scene-runtime, add-interactivity).