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Found 162 Skills
Expert blueprint for mobile platforms (Android/iOS) covering touch controls, virtual joysticks, responsive UI, safe areas (notches), battery optimization, and app store guidelines. Use when targeting mobile releases or implementing touch input. Keywords mobile, Android, iOS, touch, InputEventScreenTouch, virtual joystick, safe area, battery, app store, orientation.
Comprehensive guide for writing systems papers targeting OSDI, SOSP, ASPLOS, NSDI, and EuroSys. Provides paragraph-level structural blueprints, writing patterns, venue-specific checklists, reviewer guidelines, LaTeX templates, and conference deadlines. Use this skill for all systems conference paper writing.
Map, analyze, and redesign the systems behind product experiences. Part of the Intent design strategy system. Creates service blueprints, ecosystem maps, process architecture, and dependency diagrams. Understands how services, teams, tools, and data flows connect to produce (or fail to produce) user outcomes. Proposes structural changes to how products and services are organized. Trigger on: service blueprints, system maps, process architecture, actor/role mapping, dependency analysis, cross-functional workflows, operational design, "how does this system work?", "what breaks when X happens?", "map out the service", "where are the dependencies?", or any question about the structural machinery behind a product experience. Use this skill broadly — whenever someone needs to understand or redesign how a system works, not just what a user sees.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Full DeepRead API reference. All endpoints, auth, request/response formats, blueprints, webhooks, error handling, and code examples.
Work with the DatoCMS CLI tool (datocms) for command-line migrations, schema type generation, direct one-off CMA calls, typed one-off TypeScript CMA scripts, environment operations, deployment workflows, and multi-project profile syncing. Use when users ask for datocms CLI commands or scripts such as migrations:new, migrations:run, schema:generate, cma:call, cma:docs, cma:script (for ad-hoc typed TypeScript scripts with ambient client/Schema globals), migration scaffolding for models/fields/blocks, CLI setup with datocms.config.json and profiles, OAuth authentication (login, logout, whoami), discovering accessible projects (projects:list), project linking (link, unlink), environment commands (list/fork/promote/rename/destroy), maintenance-mode toggling, CI/CD migration pipelines, blueprint/client project sync, imports from WordPress or Contentful (including assets/content), and CLI plugin management (plugins:install, plugins:add, plugins:available, plugins:link for local plugin development, plugins:remove, plugins:update, plugins:reset, plugins:inspect).
Build and integrate Stream Chat, Video, and Feeds in Swift apps. Use for SwiftUI, UIKit, Xcode, and iOS project work with Stream package setup, auth wiring, and view blueprints.
Deploy and operate the RTVI-CV-3D microservice as MV3DT (`MODE=mv3dt`): per-camera DeepStream perception plus BEV Fusion over calibrated cameras. Supports the bundled sample dataset, custom video files, and RTSP streams, and chains to `vss-generate-video-calibration` when calibration is missing. Use `vss-deploy-profile` for the full warehouse blueprint and `vss-deploy-detection-tracking-2d` for single-camera 2D detection.
Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.
Design assessment blueprints mapping learning objectives to valid assessment types and create detailed rubrics with performance criteria. Use when planning assessments, creating rubrics, or ensuring constructive alignment. Activates on "create assessment blueprint", "design rubric", "assessment alignment", or "backwards design assessment".
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.