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Found 99 Skills
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
Use when complex systems need visual documentation, mapping component relationships and dependencies, creating hierarchies or taxonomies, documenting process flows or decision trees, understanding system architectures, visualizing data lineage or knowledge structures, planning information architecture, or when user mentions concept maps, system diagrams, dependency mapping, relationship visualization, or architecture blueprints.
Expert blueprint for save/load systems using JSON/binary serialization, PERSIST group pattern, versioning, and migration. Covers player progress, settings, game state persistence, and error recovery. Use when implementing save systems OR data persistence. Keywords save, load, JSON, FileAccess, user://, serialization, version migration, PERSIST group.
Choose and implement Clay validated architecture blueprints for different scales. Use when designing new Clay integrations, choosing between monolith/service/microservice architectures, or planning migration paths for Clay applications. Trigger with phrases like "clay architecture", "clay blueprint", "how to structure clay", "clay project layout", "clay microservice".
Full DeepRead API reference. All endpoints, auth, request/response formats, blueprints, webhooks, error handling, and code examples.
Research a specific system and create or update its blueprints/ documentation
Expo Framework-specific guidelines. Includes best practices for Views, Blueprints, and Extensions.
Full pipeline audio system generator. Use when building complete game audio systems that span MetaSounds + Blueprint + Wwise layers, generating AAA project structures, or orchestrating multi-layer audio from a natural language description.
Lead Software Engineer. Use this skill whenever the user mentions coding, debugging, refactoring, or implementation, even if they don't explicitly ask for an "engineer." Use it to translate technical blueprints into clean code.
Expert guide for Unreal Engine 5.x C++ development, covering UObject hygiene, performance patterns, and best practices.