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Found 3,557 Skills
Roll out self-serve analytics on MotherDuck for internal teams. Use when deciding the first governed dataset, the first Dive or share, ownership boundaries, and the rollout path from one audience to broader adoption.
Use when setting up, troubleshooting, managing, removing, or checking the health of an Auth0 custom authentication domain (e.g. login.example.com), OR when diagnosing an error (400/403/404/409/429) from the /custom-domains Management API — especially Free-tier 403s (credit card on file, not a plan upgrade), self-managed cert 403s, PATCH-type 400s, `operation_not_supported` on `relying_party_identifier`, and 409 domain-already-exists. Handles CNAME creation in the user's DNS provider (Cloudflare, AWS Route 53, Azure DNS automated; other registrars guided), verification polling, Multiple Custom Domains (MCD), default-domain selection, TLS policy, client-IP header, per-domain passkey relying party identifier, and domain metadata.
Use when the user asks to find Amazon orders, invoices, return windows, warranty details, reorder links, delivery status, or purchase history. Works from the user's signed-in Amazon account when available and treats order work as read-only unless the user explicitly confirms a separate account-changing action.
Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an environment map (IBL) for realistic reflections. Use when a three.js model looks black, flat, or wrong — when the user mentions three.js materials, MeshStandardMaterial, lights, shadows, envMap, or PBR. For renderer/loop setup use threejs-scene-setup; for loading models use threejs-gltf-loading.
Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states. Use when building a LÖVE 11.x game (main.lua, conf.lua, .love).
Build a PixiJS v8 render layer: create the async Application, load textures with Assets, compose the scene graph with Container and Sprite, drive the ticker loop, wire pointer events, and group draws with render groups. Use when building or debugging PixiJS v8 — when the user mentions PixiJS, Pixi, Application, app.stage, Container, Sprite, Assets.load, app.ticker, or eventMode. Pins the v8 async init() API.
Persist player data in Roblox with DataStoreService: GetDataStore, GetAsync/ SetAsync/UpdateAsync/IncrementAsync wrapped in pcall, load-on-join and save-on-leave plus BindToClose, retries, and OrderedDataStore leaderboards. Use when saving or loading persistent data in a Roblox experience — when the user mentions DataStore, DataStoreService, GetAsync, SetAsync, UpdateAsync, save player data, or leaderboards. For general Luau scripting use roblox-luau.
Generate and edit images using Google's Nano Banana Pro (Gemini 3 Pro Image) API. Use when the user asks to generate, create, edit, modify, change, alter, or update images. Also use when user references an existing image file and asks to modify it in any way (e.g., "modify this image", "change the background", "replace X with Y"). Supports both text-to-image generation and image-to-image editing with configurable resolution (1K default, 2K, or 4K for high resolution). DO NOT read the image file first - use this skill directly with the --input-image parameter.
Key facts and breaking changes for upgrading to Prisma ORM 7. Consider version 7 changes before generation or troubleshooting
Code refactoring patterns and techniques for improving code quality without changing behavior. Use for cleaning up legacy code, reducing complexity, or improving maintainability.
Modern Python development with Python 3.12+, Django, FastAPI, async patterns, and production best practices. Use for Python projects, APIs, data processing, or automation scripts.
AI SDK 6 Beta overview, agents, tool approval, Groq (Llama), and Vercel AI Gateway. Key breaking changes from v5 and new patterns.