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Found 1,431 Skills
AI SDLC reusable quality-lens workflow. Use when an AI assistant needs to challenge a requirement, design, plan, test strategy, change, or delivery artifact through pre-mortem, adversarial, edge-case, stakeholder-conflict, reversibility, abuse-case, operational-failure, or assumption lenses and finalize evidence-backed findings with ownership and traceability. Supports `--quick-flow` for selected high-value lenses and `--full-flow` for the complete applicable registry.
Implement internationalization (i18n) with Paraglide JS — a compiler-based i18n library that compiles translation files into tree-shakable JavaScript functions. Use when working with Paraglide JS, @inlang/paraglide-js, or any i18n task involving compiled message functions, locale strategies, i18n routing, or multilingual rendering. Covers setup, message compilation, locale detection strategies, URL-based i18n routing, SSR/SSG middleware, variants (pluralization/gendering), formatting, markup, and integration with any framework (React, Vue, Svelte, Solid, Next.js, SvelteKit, Astro, etc.).
Play and mix audio in Godot 4.x: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
Guide for building React applications with Apollo Client 4.x. Use this skill when: (1) setting up Apollo Client in a React project, (2) writing GraphQL queries or mutations with hooks, (3) configuring caching or cache policies, (4) managing local state with reactive variables, (5) troubleshooting Apollo Client errors or performance issues.
Use when creating or modifying Storybook stories for components. Ensures stories follow CSF3 format, properly showcase component variations, and build successfully.
Use when building blockchain applications or smart contracts across EVM (Solidity), Solana (Anchor/Rust), Cosmos (CosmWasm), and TON, including security/audit workflows, fuzz/invariant testing, upgrades, custody/signing, and backend integration (RPC, indexers, webhooks).
Use when choosing or evaluating a startup revenue model, pricing/value metric, packaging/tier design, or calculating unit economics (LTV, CAC, payback, gross margin, NRR), including usage-based/credit/AI pricing and variable compute/COGS constraints.
Convert an image into ASCII art (readable + detail variants, width/charset controls, optional ANSI), for terminal previews and plain-text “image substitutes”.
Configure environment via mise [env] SSoT. TRIGGERS - mise env, mise.toml, environment variables, centralize config, Python venv, mise templates, hub-spoke architecture, monorepo structure, subfolder mise.toml.
OpenBio API for biological data access and computational biology tools. Use when: (1) Querying biological databases (PDB, UniProt, ChEMBL, etc.), (2) Searching scientific literature (PubMed, bioRxiv, arXiv), (3) Running structure prediction (Boltz, Chai, ProteinMPNN), (4) Performing pathway/enrichment analysis, (5) Designing molecular biology experiments (primers, cloning), (6) Analyzing variants and clinical data.
Amazon Bedrock Prompt Management for creating, versioning, and managing prompt templates with variables, multi-variant A/B testing, and flow integration. Use when creating reusable prompt templates, managing prompt versions, implementing A/B testing for prompts, integrating prompts with Bedrock Flows, optimizing prompt engineering, or building production prompt catalogs.
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.