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Found 884 Skills
컨벤셔널 커밋 메시지 생성. "커밋해줘", "커밋", "변경사항 저장" 등의 요청 시 사용
Single source of truth for linting/formatting across workspaces. Apply when setting up or modifying ESLint/Prettier configuration in multi-workspace projects.
Compares a single test case's behavior across two branches, analyzing pass/fail status, duration, flakiness, and failure details. Useful for investigating test regressions introduced by a feature branch.
Guide for observing the ATProtocol network. Use when sampling the firehose, taking network pulses, monitoring feeds, or analyzing engagement patterns.
Make your messages unforgettable using the Heath brothers' SUCCESs framework Use when: **Crafting a core message** for a product, campaign, or company that needs to stick; **Presenting complex ideas** to audiences who may forget 90% of what you say; **Writing headlines, taglines, or slogans** that people remember and repeat; **Training or educating** when retention matters more than coverage; **Pitching investors or stakeholders** where one memorable idea beats ten forgettable ones
Set up a repo with IsaiaScope governance defaults — GitHub repo creation, prod/test/dev branch structure with protection, prod-gate CI, commitlint, version-bump hook, and /deploy-cascade command. Use when the user runs /iso-init-repo or asks to set up repo governance.
Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that drive action, or diagnosing why a message isn't landing. The six principles (Simple, Unexpected, Concrete, Credible, Emotional, Stories) diagnose and fix communication failures. Triggers include 'how do I make this memorable', 'my pitch isn't landing', 'people forget what we told them', 'how do I tell a better story', 'our training materials are boring', 'how do I present data compellingly', 'nobody remembers our message', 'how do I get people to care about this', 'my writing is too abstract'. NOT for channel selection (use Traction), not for brand messaging structure (use StoryBrand), not for positioning (use Obviously Awesome).
Phân tích sâu bất kỳ chủ đề nào qua lăng kính Lý thuyết Trò chơi (Game Theory).