Loading...
Loading...
Found 9,329 Skills
Apply when tempted to ask 'should I do X?' on reversible work. Proceed, present the result, let the human course-correct after the fact; reserve confirmation for irreversible actions.
Multi-source research synthesis — aggregate and compare 3+ sources or any source >5KB using sub-agent dispatch and SharedState
Anonymize and sanitize customer-provided log files before they are committed as pipeline test fixtures or sample events. Performs a line-by-line review and replaces all sensitive values inline, preserving log structure and format exactly — never reformats, re-indents, or restructures content. Invoke manually with /anonymize-logs.
Manage Luma / 拾光 cloud assets used by generation tools, including voices, avatars, fonts, media inputs, and named groups.
Crear un proyecto nuevo fusionando una plantilla del equipo según el stack tecnológico (Angular, React, Symfony, etc.). Usar siempre que el usuario pida crear un proyecto nuevo, inicializar desde plantilla, o use `/project-create`. Si el stack no está claro, preguntar antes de cualquier acción.
Turn ordinary text plans into rich interactive visual plans with diagrams, file maps, annotated code, open questions, and UI/prototype review when useful.
Salesforce Data Cloud Segment phase. Use this skill when the user creates or publishes segments, manages calculated insights, or troubleshoots audience SQL in Data Cloud. TRIGGER when: user creates or publishes segments, manages calculated insights, inspects segment counts or membership, or troubleshoots audience SQL in Data Cloud. DO NOT TRIGGER when: the task is DMO/mapping/identity-resolution work (use data360-harmonize), activation work (use data360-activate), query/search-index work (use data360-query), or Standard Data Model (STDM)/session tracing (use agentforce-observe).
Applicable when you need to resolve ongoing git merge/rebase conflicts.
Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.
Gather external knowledge the spec needs and distill it into §R — the durable research log — so build grounds in facts instead of hallucinating library behavior. Each finding cites a source; unsourced claims are flagged, never written as fact. Triggers when a spec decision hinges on a library/API/best practice the agent is unsure of, when the user says "research this", "what's the best lib for…", "check current best practice", or invokes /ck:research. Defers the §R write to the spec skill.
One-shot question answering using the research process. Answers inline without generating documents, then offers handoff to brainstorm or research.
Delegate a coding task to the Qoder CLI (`qodercli`) as a background implementer, then review its diff and land it yourself. Use this whenever the user asks to have Qoder implement, fix, refactor, or run a queue of coding tasks while the orchestrator remains the reviewer. DO NOT USE for tasks small enough to do inline, or when the user wants code written directly without delegation.