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Found 939 Skills
Provides comprehensive guidance for Pinia state management including stores, state, getters, actions, plugins, and TypeScript support. Use when the user asks about Pinia, needs to manage application state, create stores, implement state persistence, or migrate from Vuex.
Provides comprehensive guidance for Vuex 2.x state management in Vue 2 applications including state, mutations, actions, getters, modules, and plugins. Use when the user asks about Vuex for Vue 2, needs to manage state in Vue 2 applications, or implement Vuex patterns.
Provides comprehensive guidance for Vue Router including route configuration, navigation, dynamic routes, nested routes, route guards, programmatic navigation, and route meta. Use when the user asks about Vue Router, needs to set up routing, implement navigation guards, handle route parameters, or manage route transitions.
당근알바 공개 웹 데이터 표면으로 키워드·지역 기반 알바 공고 검색과 상세 조회를 수행한다. 지원/채팅 자동화는 제외한다.
Plan and design Decentraland games and interactive experiences. Use when the user wants game design advice, scene architecture, performance planning, or help structuring a game. Do NOT use for specific implementation (see add-interactivity, build-ui, multiplayer-sync).
The live player in a Decentraland scene. Use when the user wants to read player position or profile, fetch avatar appearance for off-scene addresses (parcel owners, NFT holders), trigger emotes, read equipped wearables, attach items to players/avatar (cosmetic vs held gameplay items), hide avatars or disable passports in zones (AvatarModifierArea), adjust locomotion speed, teleport the player (movePlayerTo), or listen for scene entry/exit. Do NOT use for NPC characters (see npcs), wallet/blockchain checks (see nft-blockchain), freezing player movement (see advanced-input for InputModifier), or camera mode (see camera-control).
Build 2D screen-space UI for Decentraland scenes using React-ECS (JSX). Create HUDs, menus, health bars, dialogs, buttons, inputs, and dropdowns. Use when the user wants on-screen UI, menus, or form inputs. Do NOT use for 3D in-world text (see advanced-rendering) or clickable 3D objects (see add-interactivity).
Event-driven interactivity for Decentraland entities. Covers pointerEventsSystem, proximity events, trigger areas (enter/exit zones), raycasting, and one-shot key presses on entities. Use when the user wants clickable objects, hover highlights, proximity-based interactions, detecting when a player enters a zone, E/F key actions on an entity, or ray-hit detection. For system-level polling (held keys, WASD movement, cursor lock, InputModifier, action bar) see advanced-input. For screen-space UI buttons see build-ui.
Writing .ts script files for the Creator Hub Script component — self-contained classes attached to individual entities. Use when the user wants to create a custom smart item, a reusable scripted entity, or write code that runs on a Creator Hub Script component. Do NOT use for regular scene index.ts code or global systems (see scene-runtime, add-interactivity).
Cross-cutting runtime APIs for Decentraland SDK7 scenes. Use when the user needs async work (executeTask), HTTP (fetch/signedFetch) or WebSocket, timers, realm/scene metadata, restricted actions (movePlayerTo, teleport, emotes, external URLs), system execution order/priority, or to write scene tests. Do NOT use for UI (see build-ui), multiplayer sync (see multiplayer-sync), avatar/player data (see player-avatar), or polling-based input (see advanced-input).
Create NPCs (non-player characters) in Decentraland scenes. Two approaches: the NPC Toolkit library (dcl-npc-toolkit) for GLB NPCs with dialogue, movement, and state machines; and AvatarShape for avatar-look NPCs in wearables. Use when the user wants to add an NPC, shopkeeper, or quest giver — any non-player entity with behavior or dialogue. For live player data (position, profile, wearables) see player-avatar instead.
Add 3D models (.glb/.gltf) to a Decentraland scene using GltfContainer, including 8,800+ free assets from the OpenDCL catalog. Use when the user wants to add models, import GLB files, find free 3D assets, or set up model colliders. Do NOT use for materials/textures (see advanced-rendering) or model animations (see animations-tweens).