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Found 1,421 Skills
Sui Move smart contract development. Use when writing, reviewing, or debugging Move code on Sui. Covers Move abilities (key, store, copy, drop), TxContext, init functions, One-Time Witness, package publishing and upgrades, resource safety, events, and coins. Also use when the user asks about struct abilities, UID, how to destroy objects, or how to create a fungible token. For object model and ownership, see the `object-model` skill. For programmable transaction blocks, see the `ptbs` skill. For frontend dApp development, see the `frontend-apps` skill. For project setup and Move.toml, see the `sui-move-project` skill.
Handles all RHDH-related work — "RHDH", "Red Hat Developer Hub", or "Developer Hub". Primary entry point for plugin development, overlay management, environment setup, repo navigation, version compatibility, CI/CD, configuration, debugging, and general RHDH ecosystem knowledge. Routes to specialized sub-skills as needed. Use when asked about RHDH version compatibility, RHDH CI pipeline, RHDH configuration, which RHDH repo to use, RHDH release status, RHDH debugging, or any Developer Hub question.
Converts cuTile Python GPU kernels (@ct.kernel) to cuTile.jl Julia equivalents. Handles kernel syntax translation, 0-indexed to 1-indexed conversion, broadcasting differences, memory layout (row-major to column-major), type system mapping, and launch API differences. Use when converting, porting, or translating cuTile Python kernels to Julia cuTile.jl, or debugging/optimizing existing Julia cuTile translations.
Complex DAG testing workflows with debugging and fixing cycles. Use for multi-step testing requests like "test this dag and fix it if it fails", "test and debug", "run the pipeline and troubleshoot issues". For simple test requests ("test dag", "run dag"), the airflow entrypoint skill handles it directly. This skill is for iterative test-debug-fix cycles.
Use when integrating App Intents for Siri, Apple Intelligence, Shortcuts, Spotlight, or system experiences - covers AppIntent, AppEntity, parameter handling, entity queries, background execution, authentication, and debugging common integration issues for iOS 16+
20 years Weta/Pixar experience in real-time graphics, Metal shaders, and visual effects. Expert in MSL shaders, PBR rendering, tile-based deferred rendering (TBDR), and GPU debugging. Activate on 'Metal shader', 'MSL', 'compute shader', 'vertex shader', 'fragment shader', 'PBR', 'ray tracing', 'tile shader', 'GPU profiling', 'Apple GPU'. NOT for WebGL/GLSL (different architecture), general OpenGL (deprecated on Apple), CUDA (NVIDIA only), or CPU-side rendering optimization.
React development principles from official documentation. Teaches component purity, state management, effects, refs, reducers, context, and event handling patterns. Use when writing React components with hooks, managing state, synchronizing with external systems, debugging re-renders, or choosing between state management approaches.
Use this tool when you are completing project work and need to extract reusable knowledge from project notes. It is triggered by commands such as "organize assets", "refine", during project retrospectives, or in high-context debugging sessions that reveal valuable patterns. Trigger commands: /asset-refine, /asset-extract
Comprehensive Google Tag Manager guide covering container setup, tags, triggers, variables, data layer, debugging, custom templates, and API automation. Use when working with GTM implementation, configuration, optimisation, troubleshooting, or any GTM-related tasks.
Expert MVVM decisions for iOS/tvOS: choosing between ViewModel patterns (state enum vs published properties vs Combine), service layer boundaries, dependency injection strategies, and testing approaches. Use when designing ViewModel architecture, debugging data flow issues, or deciding where business logic belongs. Trigger keywords: MVVM, ViewModel, ObservableObject, @StateObject, service layer, dependency injection, unit test, mock, architecture
Expert Swift concurrency decisions: async let vs TaskGroup selection, actor isolation boundaries, @MainActor placement strategies, Sendable conformance judgment calls, and structured vs unstructured task trade-offs. Use when designing concurrent code, debugging data races, or choosing between concurrency patterns. Trigger keywords: async, await, actor, Task, TaskGroup, @MainActor, Sendable, concurrency, data race, isolation, structured concurrency, continuation
R3F performance optimization—LOD (Level of Detail), frustum culling, instancing strategies, draw call reduction, frame budgets, lazy loading, and profiling tools. Use when optimizing render performance, handling large scenes, or debugging frame rate issues.