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Found 939 Skills
Use this skill when a user asks how to generate, integrate, or implement a Word‑like document editor in Vue using Syncfusion. Trigger it for requests involving the Syncfusion Vue Document Editor, Vue‑based editor integration, document editing and formatting, comments and track changes, working with tables and images, managing headers and footers, applying document protection, and building end‑to‑end document workflows in Vue applications.
Use this skill when a user asks how to generate, integrate, or implement a Word‑like document editor in ASP.NET MVC using Syncfusion. Trigger it for requests involving the Syncfusion ASP.NET MVC Document Editor, ASP.NET MVC‑based editor integration, document editing and formatting, comments and track changes, working with tables and images, managing headers and footers, applying document protection, and building end‑to‑end document workflows in ASP.NET MVC applications.
Use this skill when a user asks how to generate, integrate, or implement a Word‑like document editor in JavaScript (ES6) using Syncfusion. Trigger it for requests involving the Syncfusion JavaScript (ES6) Document Editor, JavaScript (ES6)‑based editor integration, document editing and formatting, comments and track changes, working with tables and images, managing headers and footers, applying document protection, and building end‑to‑end document workflows in Javascript applications.
Migrate a legacy Decentraland SDK6 scene to SDK7. Use when the user wants to port an SDK6 scene, upgrade the decentraland-ecs dependency to @dcl/sdk, or rewrite class-based scene code in the ECS style. Do NOT use for new scenes (see create-scene) or for SDK7-to-SDK7 refactors.
Optimize Decentraland scene performance. Scene limit formulas, object pooling, LOD patterns, texture optimization, system throttling, and asset preloading. Use when the user wants to optimize performance, fix lag, reduce load time, check limits, or reduce entity/triangle count. Do NOT use for deployment (see deploy-scene).
Build multiplayer Decentraland scenes with a headless Multiplayer Server. Use when the user wants authoritative multiplayer, anti-cheat, server-side validation, persistent storage, or server messages. Do NOT use for basic CRDT multiplayer without a server (see multiplayer-sync).
System-level input polling and player movement control in Decentraland. Covers inputSystem, InputModifier, PointerLock, and PrimaryPointerInfo. Use when the user wants continuous key polling, WASD-controlled entities, to freeze the player during a cutscene, FPS-style cursor lock, or multi-key combo patterns. For event-driven clicks and hover on entities see add-interactivity.
Deploy a Decentraland scene to a World (personal 3D space using a DCL NAME or ENS domain). Use when the user wants to deploy to a World or use a DCL NAME/ENS domain. Do NOT use for Genesis City LAND deployment (see deploy-scene).
Peer-to-peer multiplayer in Decentraland using CRDT networking with syncEntity and MessageBus. Use when the user wants multiplayer, synced entities, shared world state, broadcast events, or player-to-player communication without a server. Do NOT use for server-authoritative multiplayer, anti-cheat, or persistent storage (see authoritative-server). Do NOT use for screen UI (see build-ui).
Control camera behavior in Decentraland scenes. Covers CameraMode, CameraModeArea, VirtualCamera, MainCamera, and camera vs collider interactions. Use when the user wants camera control, cutscenes, forced camera modes, or camera tracking. Do NOT use for input restriction during cutscenes (see advanced-input for InputModifier) or cursor lock detection (see advanced-input for PointerLock).
Build, extend, and deploy Decentraland SDK7 scenes. This is the entry-point skill — it contains agent behavioral guidelines, the composite-first rule, and an index of all individual topic skills. Install this alongside the individual skills you need, or use `--skill '*'` to install everything.
NFT display and blockchain interaction in Decentraland. Use when the user wants NFTs, blockchain, wallet, smart contracts, Web3, or token gating. Do NOT use for player avatar data or emotes (see player-avatar).