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Found 80 Skills
Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
Apply Tesler's Law — every process has irreducible complexity that someone must absorb. Use when deciding whether the product or the user carries it. For reducing apparent choice, use `hicks-law`.
Evaluate an interface from a UX perspective, assessing hierarchy, information architecture, emotional resonance, cognitive load, and overall quality with quantitative scoring and actionable feedback. Use when the user wants an overall design or UX review—not when the main need is measurable accessibility/performance diagnosis, or final micro-detail polish.
The most important actions and content in a UI should be visually prominent — through size, colour, weight, and position. Visual hierarchy guides the user's eye to what matters most and signals which action is primary. Use when designing button groups, CTAs, dashboards, cards, or any layout where actions or content have different importance levels.
Revealing AI capability gradually to match user mental models.
Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.
꿈 해몽 앱 첫 사용자 온보딩 5단계 패턴 (환영·기능 소개·맥락별 권한 요청·동의·첫 꿈 입력 안내). react-joyride·intro.js-react·shepherd.js·@reactour/tour·직접 구현 비교, 마이크/알림 *맥락 시점* 권한 요청, 학술 한계(의학·심리학 진단 아님 / 민속학적 자료) 사용자 친화 변환, 위기 자원 사전 안내, 페르소나 분기(일반·청소년·전문가), 스킵·재방문 UX, 접근성, 측정 지표, 흔한 함정을 다룬다. <example>사용자: "꿈 해몽 앱에 첫 사용자 온보딩을 어떤 라이브러리로 만들지?"</example> <example>사용자: "온보딩에 학술 한계 고지를 어떻게 부드럽게 넣을 수 있어?"</example> <example>사용자: "권한 요청을 온보딩 어디에 배치해야 거부율이 낮아져?"</example>
Use this skill when designing onboarding, when diagnosing why users keep getting confused, when migrating users from one product convention to another, or when the system genuinely differs from familiar comparable products. Trigger when the user mentions "users don't get it," "we keep getting the same support tickets," or "this is a new pattern they need to learn." Sub-aspect of `mental-model`; read that first.