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Found 257 Skills
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Build modern mobile applications with React Native, Flutter, Swift/SwiftUI, and Kotlin/Jetpack Compose. Covers mobile-first design principles, performance optimization (battery, memory, network), offline-first architecture, platform-specific guidelines (iOS HIG, Material Design), testing strategies, security best practices, accessibility, app store deployment, and mobile development mindset. Use when building mobile apps, implementing mobile UX patterns, optimizing for mobile constraints, or making native vs cross-platform decisions.
Automate multi-locale marketing screenshot capture for SwiftUI iOS apps with in-app capture system, demo data seeding, and element rendering.
Swift 6+ development specialist covering SwiftUI, Combine, Swift Concurrency, and iOS patterns. Use when building iOS apps, macOS apps, or Apple platform applications.
iOS 26 Liquid Glass design system — dynamic glass material with blur, reflection, and interactive morphing for SwiftUI, UIKit, and WidgetKit.
Master iOS Human Interface Guidelines and SwiftUI patterns for building native iOS apps. Use when designing iOS interfaces, implementing SwiftUI views, or ensuring apps follow Apple's design principles.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern UIKit patterns (diffable data sources, compositional layout, cell configuration), or bridging UIKit with SwiftUI. Does not cover SwiftUI-only code.
Checks and suggests accessibility improvements for SwiftUI and UIKit code including VoiceOver labels, dynamic type support, and color contrast. Use when creating or modifying UI components, views, or when the user asks about accessibility.
Expert lifecycle decisions for iOS/tvOS: when SwiftUI lifecycle vs SceneDelegate, background task strategies, state restoration trade-offs, and launch optimization. Use when managing app state transitions, handling background work, or debugging lifecycle issues. Trigger keywords: lifecycle, scenePhase, SceneDelegate, AppDelegate, background task, state restoration, launch time, didFinishLaunching, applicationWillTerminate, sceneDidBecomeActive
Use when building iOS/macOS applications with Swift 5.9+, SwiftUI, or async/await concurrency. Invoke for protocol-oriented programming, SwiftUI state management, actors, server-side Swift.
SwiftUI and AppKit animation best practices for Apple platforms. Use when writing, reviewing, or implementing animations in SwiftUI (iOS 17+) or AppKit. Triggers on tasks involving transitions, easing, springs, gestures, matched geometry, phase animators, or motion.
Expert-level Swift development for iOS, macOS with SwiftUI, Combine, and modern Swift 5.9+