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Found 105 Skills
CORS misconfiguration testing playbook. Use when analyzing cross-origin trust, credentialed browser reads, origin reflection, preflight policy bugs, and browser-based access to authenticated APIs.
Start-Stop-Continue retrospective identifying what to Start doing, Stop doing, and Continue doing. Use for sprint retros, personal reflection, team process reviews, or habit audits.
Help users transition from individual execution to a coaching-centric leadership style that scales through the growth of their team. It focuses on identifying skill deficits, providing reflection space, and leveraging frameworks to accelerate professional maturity.
Apply C++ standards that fit Unreal lifecycle, reflection, modules, and gameplay framework concerns.
Hunt Microsoft SharePoint Server (2013/2016/2019/Subscription Edition) on-prem farms — anonymous endpoint enumeration, version disclosure, legacy SOAP login bypass (Authentication.asmx), ToolShell precondition chain (CVE-2025-53770), SafeControl reflection enumeration via Picker.aspx, NTLM Type-2 AD topology disclosure, custom-branding module discovery, EoL farm permanent-CVE-window exploitation, FormDigest anonymous issuance, file-extension blocklist NOT-an-oracle pattern, custom-zone Forms auth bridging on-prem AD. Use when target has SharePoint headers (SPRequestGuid, X-MS-InvokeApp, X-SharePointHealthScore, MicrosoftSharePointTeamServices) or paths (/_layouts/15/, /_vti_bin/, /_api/, /_catalogs/).
Use when exposing C++ to Blueprint or calling Blueprint from C++: UFUNCTION(BlueprintCallable), BlueprintPure, BlueprintImplementableEvent, BlueprintNativeEvent, _Implementation, UBlueprintFunctionLibrary, WorldContext, DefaultToSelf, ExpandEnumAsExecs, DeterminesOutputType, latent nodes, FPendingLatentAction, FLatentActionInfo, UBlueprintAsyncActionBase, BlueprintAssignable, UINTERFACE, Execute_, TScriptInterface, UENUM(BlueprintType), CallInEditor, FindFunction, ProcessEvent. Also use when the user mentions 'expose to Blueprint', 'custom Blueprint node', 'async Blueprint node' or 'meta specifier'. For reflection and container basics, see ue-cpp-foundations; for details customization, see ue-editor-tools.
Hunt gRPC vulnerabilities — server reflection enabled (enumerate all services/methods), missing authentication / metadata-stripping on internal endpoints, plaintext gRPC over HTTP/2, internal endpoint disclosure, proto file leakage, gRPC-Web/grpc-gateway transcoding injection, and HTTP/2 Rapid Reset DoS (CVE-2023-44487). Use when target exposes port 50051 / 443 / 8443 / 9090 with HTTP/2, when grpcurl/grpcui detects reflection, when an Envoy or grpc-gateway proxy is fronting a microservice, or when recon reveals a microservice architecture.
Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light.
한국어 마크다운 볼트(옵시디언 세컨드브레인) 전용 감사·최적화 스킬. 9개 프레임워크(F1 Anthropic CLAUDE.md, F2 Karpathy Wiki, F3 Caveman 압축, F4 Chroma Context Rot, F5 Anthropic Memory, F6 Progressive Disclosure, G7 위생, F8 Reflection, F9 아키텍처·탐색성)를 모든 .md 파일에 적용한다. 영어 원본 os-optimizer와 달리 (1) 사용자에게 보이는 모든 출력(안내·질문·발견 항목·리포트·요약)을 한국어로 내고, (2) 한국어 텍스트에 맞게 토큰 추정 공식·em대시 치환·파일 크기 예산·문체 위생 규칙을 조정한다. 발견된 모든 문제는 구체적 수정안과 함께 나오며(경고만 남기지 않음), 사용자가 항목별로 지금 적용 또는 계획 저장을 고른다. TaskCreate로 진행 상황을 실시간 노출한다. 트리거: os optimizer 한국어, 볼트 감사, 볼트 최적화, 세컨드브레인 감사, 세컨드브레인 정리, 볼트 정리, 프레임워크 감사, 탐색성 점검, 아키텍처 감사, reorg vault, 볼트 리팩터. 볼트 루트에서 실행한다.
Plans, executes, and troubleshoots Unity projects moving from the Built-in Render Pipeline (BiRP/BIRP/Built-in RP) to the Universal Render Pipeline (URP). Use when the user asks to upgrade, convert, switch, or migrate a project, scene, material, or shader to URP/Universal Render Pipeline; fix pink or magenta materials after URP; convert Built-in materials/shaders; move a 2D project to URP 2D; review lighting, quality, post-processing, baked lightmaps, or reflection probes after URP; or diagnose visual problems after a render-pipeline migration.
Curates insights from reflections and critiques into CLAUDE.md using Agentic Context Engineering
three.js cameras: Camera base, PerspectiveCamera, OrthographicCamera, CubeCamera, ArrayCamera, StereoCamera; projection matrices, aspect, FOV, orthographic frustum sizes, near/far planes, and dynamic environment maps with CubeCamera. Use when placing views, rendering reflections, or multi-view splits; for XR projections and eye matrices use threejs-webxr; for post pass camera tricks use threejs-postprocessing alongside threejs-renderers.