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Found 933 Skills
Add audio sources, sound effects, music, audio streaming, and video players to Decentraland scenes. Use when user wants sound, music, audio, video screens, speakers, or media playback.
Use when working with Nuxt Studio, the self-hosted open-source CMS for Nuxt Content sites - provides visual editing, media management, Git-based publishing, auth providers, and AI content assistance
Generate speech, music, and sound effects using ModelsLab's v7 Voice API. Supports text-to-speech, speech-to-text, speech-to-speech, music generation, sound effects, dubbing, song extension, and song inpainting via ElevenLabs and Inworld models.
Use this skill when designing or implementing audio systems for games - sound effects, adaptive music, spatial/3D audio, and middleware integration with FMOD or Wwise. Triggers on sound design, audio implementation, adaptive music systems, spatial audio, HRTF, audio middleware setup, sound event architecture, audio mixing, dynamic soundscapes, and game audio optimization. Covers FMOD Studio, Audiokinetic Wwise, and engine-native audio APIs.
Cross-cutting OmniStudio analysis skill for namespace detection, dependency visualization, and impact analysis across OmniScripts, FlexCards, Integration Procedures, and Data Mappers. TRIGGER when: user asks about OmniStudio dependencies, wants namespace detection (Core vs vlocity_cmt vs vlocity_ins), needs impact analysis, or requests dependency diagrams. DO NOT TRIGGER when: authoring OmniScripts (use sf-omniscript), building FlexCards (use sf-flexcard), creating Integration Procedures (use sf-integration-procedure), or configuring Data Mappers (use sf-datamapper).
Rust refactoring and idiomatic patterns guidelines from the Rust Community (formerly rust-refactor). This skill should be used when writing, reviewing, or refactoring Rust code to ensure idiomatic patterns and clean architecture. Triggers on tasks involving Rust types, ownership, error handling, traits, modules, conversions, or iterator patterns.
Identify landmark cardiology trials and write evidence-based editorials in Eric Topol's authoritative Ground Truths style. Use when the user wants to: (1) Discover and evaluate recent important trials from top cardiology journals (NEJM, JACC, Lancet, EHJ, Circulation), (2) Assess trial importance using systematic scoring, (3) Write 500-word editorials on cardiology/interventional cardiology advances for physician audiences, (4) Create thought leadership content that demonstrates deep domain expertise. Supports both full-text and abstract-only scenarios with PubMed integration for references.
Enables Claude to use Google AI Studio for testing prompts, exploring models, and prototyping AI applications
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
This skill provides comprehensive guidance for SAP Business Application Studio (BAS), the cloud-based IDE on SAP BTP built on Code-OSS. Use when setting up BAS subscriptions, creating dev spaces, connecting to external systems, deploying MTA applications, troubleshooting connectivity issues, managing Git repositories, configuring runtime versions, or using the layout editor. Keywords: SAP Business Application Studio, BAS, SAP BTP, dev space, Cloud Foundry, MTA, multitarget application, SAP Fiori, CAP, HANA, destination, WebIDEEnabled, Cloud Connector, Service Center, Storyboard, Layout Editor, ABAP, OData, subscription, entitlements, role collection, Business_Application_Studio_Developer, Git, clone, push, pull, Gerrit, PAT, OAuth, asdf, runtime, Node.js, Java, Python, Task Explorer, CI/CD, Yeoman, generator, template wizard, mbt, mtar, debugging, breakpoint
Expert in voice synthesis, TTS, voice cloning, podcast production, speech processing, and voice UI design via ElevenLabs integration. Specializes in vocal clarity, loudness standards (LUFS), de-essing, dialogue mixing, and voice transformation. Activate on 'TTS', 'text-to-speech', 'voice clone', 'voice synthesis', 'ElevenLabs', 'podcast', 'voice recording', 'speech-to-speech', 'voice UI', 'audiobook', 'dialogue'. NOT for spatial audio (use sound-engineer), music production (use DAW tools), game audio middleware (use sound-engineer), sound effects generation (use sound-engineer with ElevenLabs SFX), or live concert audio.
Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.