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Found 256 Skills
Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for creating a game from scratch (use make-game).
Trigger: Invoke when you start from scratch with extremely limited resources and need to find the minimum viable entry point first to build a stable base. Common signals include bootstrap, MVP, pilot, first foothold, and small team startup. Trigger when starting from almost nothing and needing a viable foothold before scaling up. Use this skill to build a durable base, start small, and grow from a validated nucleus instead of scattering effort.
Use when the user wants to bootstrap a target codebase for AI-driven development with Claude Code. Generates a concise CLAUDE.md grounded in the actual stack (build tools, test runner, code style), creates a docs/ folder skeleton (designs/, prd/, plans/), and seeds conventions (conventional commits, plan-checkbox format, where designs and PRDs live). Triggers on "init Claude in this repo", "set up CLAUDE.md", "bootstrap docs folder", "prepare this project for Claude Code", "scaffold AI dev workflow", "/init this project".
Bootstrap AGENTS.md as a short table-of-contents plus a structured docs/ directory (architecture, product specs, acceptance tests, ADRs, exec plans, quality grades). Use when AGENTS.md is missing, when asked to "create AGENTS.md", "bootstrap project for agents", or "set up agent context".
Atomic commits, PR size limits, commit thresholds, stacked PRs
TypeScript strict mode with eslint and jest
Google Gemini CLI code review with Gemini 2.5 Pro, 1M token context, CI/CD integration
Shopify app development - Remix, Admin API, checkout extensions
React web development with hooks, React Query, Zustand
Android Kotlin development with Coroutines, Jetpack Compose, Hilt, and MockK testing
Build AI agents with Pydantic AI (Python) and Claude SDK (Node.js)
Visual testing - catch invisible buttons, broken layouts, contrast