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Found 79 Skills
Use this skill when rendering custom geometry in PixiJS v8. Covers Mesh with MeshGeometry (positions, uvs, indices, topology), MeshSimple for per-frame vertex animation, MeshPlane for subdivided deformation, MeshRope for path-following textures, PerspectiveMesh for 2.5D corners. Triggers on: Mesh, MeshGeometry, MeshSimple, MeshPlane, MeshRope, PerspectiveMesh, positions, uvs, indices, topology, setCorners, constructor options, MeshOptions, MeshPlaneOptions, MeshRopeOptions, SimpleMeshOptions, PerspectivePlaneOptions.
Use this skill when writing custom shaders, uniforms, filters, or batchers in PixiJS v8. Covers Shader.from({gl, gpu, resources}), GlProgram/GpuProgram, UniformGroup with typed uniforms (f32, vec2, mat4x4), UBO mode, textures as resources, custom Filter via Filter.from, GLSL ES 3.0 conventions (in/out, finalColor, texture()), uBackTexture sampling, pixi.js/unsafe-eval for strict CSP, custom Batcher via extensions. Triggers on: Shader, GlProgram, GpuProgram, UniformGroup, Batcher, Filter, Filter.from, GLSL, WGSL, UBO, uniform, custom shader, finalColor, uBackTexture, blendRequired, unsafe-eval.
Add a new effect to @remotion/effects, including implementation, package exports, docs, demos, preview images, tests, formatting, and builds.
Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.
使用 MapV-Three 构建专业的 3D 地图和 GIS 应用 - 基于 Z-up 坐标系的 3D 地图库,支持地图编辑、测量工具、要素绘制、数据管理等地理可视化功能。适用于创建地图编辑器、测量工具、空间数据可视化等 Web-GIS 应用。
Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.
Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. Use for 'Create a threejs scene/app/showcase' or when user wants 3D web content. Supports ES modules, modern Three.js r170+ APIs.