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Found 142 Skills
Game-inspired fantasy aesthetic with bold, premium visuals, rich color palettes, and immersive thematic elements.
Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
Conversational AI-first interface with minimal controls, clear outcomes, and delegated task flows for agentic workflows.
Futuristic sci-fi aesthetic with dark themes, vibrant neon accents, and immersive spatial elements.
Apply production-grade design standards when building or reviewing pages, components, or UI. Use this skill whenever the user asks to build a page, design a component, lay out a section, review the UI, fix the layout, or check design quality. Triggers on build a page, create a component, design a section, hero, card, CTA, layout, review the UI, fix the design, design system, design tokens, spacing, typography scale, button standards, mobile design. Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters.
暗 hero + 亮内容, 橙→桃 accent, 特性卡 + 定价 + CTA
Apply the Law of Proximity to group related elements through spatial relationships.
Use proximity and spacing to show relationships
Convention DESIGN.md pour design systems AI-friendly. Use when setting up a new project UI, documenting design tokens, or generating UI consistent with a design system.
Build distinctive, production-grade frontend interfaces. Use when creating any web UI — sites, apps, dashboards, components. Focuses on design quality and avoiding generic AI aesthetics. Composable with other skills (docx, pdf, xlsx).
The Master Orchestrator. Handles the end-to-end flow of designing and generating UI screens. Use this for all "Design X" requests.
Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile.