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Found 455 Skills
Native SwiftUI WebKit integration with the new WebView struct and WebPage observable class. Covers WebView creation from URLs, WebPage for navigation control and state management, JavaScript execution (callJavaScript with arguments and content worlds), custom URL scheme handlers, navigation management (load, reload, back/forward), navigation decisions, text search (findNavigator), content capture (snapshots, PDF generation, web archives), and configuration (data stores, user agents, JS permissions). Use when embedding web content in SwiftUI apps instead of the old WKWebView + UIViewRepresentable/NSViewRepresentable bridge pattern. This is a brand new API — do NOT use the old WKWebView wrapping approach.
Expert guidance on SwiftNIO best practices, patterns, and implementation. Use when developers mention: (1) SwiftNIO, NIO, ByteBuffer, Channel, ChannelPipeline, ChannelHandler, EventLoop, NIOAsyncChannel, or NIOFileSystem, (2) EventLoopFuture, ServerBootstrap, or DatagramBootstrap, (3) TCP/UDP server or client implementation, (4) ByteToMessageDecoder or wire protocol codecs, (5) binary protocol parsing or serialization, (6) blocking the event loop issues.
Add a SwiftUI component from ShipSwift recipes. Use when the user says "add component", "add a view", "add X view", "I need a chart", "add animation", or wants a specific UI element.
Implement, review, or improve SwiftUI animations and transitions. Use when adding implicit or explicit animations with withAnimation, configuring spring animations (.smooth, .snappy, .bouncy), building phase or keyframe animations with PhaseAnimator/KeyframeAnimator, creating hero transitions with matchedGeometryEffect or matchedTransitionSource, adding SF Symbol effects (bounce, pulse, variableColor, breathe, rotate, wiggle), implementing custom Transition or CustomAnimation types, or ensuring animations respect accessibilityReduceMotion.
Read, create, update, and pick contacts using the Contacts and ContactsUI frameworks. Use when fetching contact data, saving new contacts, wrapping CNContactPickerViewController in SwiftUI, handling contact permissions, or working with CNContactStore fetch and save requests.
Analyze Swift and mixed-language compile hotspots using build timing summaries and Swift frontend diagnostics, then produce a recommend-first source-level optimization plan. Use when a developer reports slow compilation, type-checking warnings, expensive clean-build compile phases, long CompileSwiftSources tasks, warn-long-function-bodies output, or wants to speed up Swift type checking.
Build 2D games and animations using SpriteKit. Use when creating game scenes with SKScene and SKView, adding sprites with SKSpriteNode, animating with SKAction sequences, simulating physics with SKPhysicsBody and contact detection, creating particle effects with SKEmitterNode, building tile maps, using SKCameraNode, or integrating SpriteKit scenes in SwiftUI with SpriteView.
Clinic-architecture-aligned iOS design system engineering for SwiftUI (iOS 26 / Swift 6.2) covering token architecture, color/typography/spacing systems, component style libraries, asset governance, and theming. Enforces @Equatable on views and keeps design-system usage compatible with Feature-to-Domain+DesignSystem boundaries. Use when building or refactoring DesignSystem infrastructure for the clinic modular MVVM-C stack.
Use when writing ANY async code, actors, threads, or seeing ANY concurrency error. Covers Swift 6 concurrency, @MainActor, Sendable, data races, async/await patterns.
Activate this skill when analyzing iOS app UI/UX, evaluating iOS design patterns, proposing iOS interface improvements, or creating iOS implementation specifications. Provides deep expertise in Apple Human Interface Guidelines, SwiftUI patterns, native iOS components, accessibility standards, and iOS-specific interaction paradigms.
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
Design native iOS apps following Apple's Human Interface Guidelines. Use this skill when building iPhone/iPad interfaces, creating SwiftUI/UIKit components, validating iOS design compliance, or ensuring accessibility. Covers layout, typography, navigation, components, gestures, colors, and platform conventions.