Loading...
Loading...
Found 440 Skills
Use when pricing options, calculating Greeks, implementing exotic derivatives, or building pricing engines - covers Black-Scholes, binomial trees, Monte Carlo, and QuantLib integrationUse when ", " mentioned.
Comprehensive guide for PostgreSQL psql - the interactive terminal client for PostgreSQL. Use when connecting to PostgreSQL databases, executing queries, managing databases/tables, configuring connection options, formatting output, writing scripts, managing transactions, and using advanced psql features for database administration and development.
Use this methodology when collaboratively shaping a solution with the user - iterating on problem definition (requirements) and solution options (shapes).
Evaluate trade-offs and produce a Trade-off Evaluation Pack (trade-off brief, options+criteria matrix, all-in cost/opportunity cost table, impact ranges, recommendation, stop/continue triggers). Use for tradeoff/trade-off, pros and cons, cost-benefit, opportunity cost, build vs buy, ship fast vs ship better, continue vs stop (sunk costs). Category: Leadership.
Decide whether/how to pivot a startup or product and produce a Pivot Decision & Execution Pack (diagnosis, exhaustion check, pivot options map, pivot thesis + metrics, validation plan, execution plan, decision memo). Use for “should we pivot?”, “stuck pre-PMF”, “growth stalled”, “change ICP”, “reposition”, “major strategy reset”.
Comprehensive Biome (biomejs.dev) integration for professional TypeScript/JavaScript development. Use for linting, formatting, code quality, and flawless Biome integration into codebases. Covers installation, configuration, migration from ESLint/Prettier, all linter rules, formatter options, CLI usage, editor integration, monorepo setup, and CI/CD integration. Use when working with Biome tooling, configuring biome.json, setting up linting/formatting, migrating projects, debugging Biome issues, or implementing production-ready Biome workflows.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
Builds and maintains the Sorcha CLI tool using System.CommandLine 2.0.2, Refit HTTP clients, and Spectre.Console. Use when: Creating CLI commands, adding options/arguments, implementing Refit service clients, writing CLI tests, or fixing command structure issues.
Meson build system skill for C/C++ projects. Use when setting up a Meson project, configuring build options, managing dependencies with the wrap system, cross-compiling, or integrating Meson with CI. Activates on queries about meson setup, meson compile, meson wrap, meson test, cross-file, meson.build, or migrating from CMake/Autotools to Meson.
Download YouTube videos with customizable quality and format options. Use this skill when the user asks to download, save, or grab YouTube videos. Supports various quality settings (best, 1080p, 720p, 480p, 360p), multiple formats (mp4, webm, mkv), and audio-only downloads as MP3.
Use only when the user explicitly requests brainstorming, evaluating architecture choices, or comparing options where no single concern dominates
Implement Syncfusion Blazor FileManager component for file browsing and management. Use this when creating hierarchical file systems, handling multiple file operations, implementing data binding patterns, or setting up cloud provider integration. This skill covers file operations, data binding, events handling, and customization options.