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Found 84 Skills
Newsletter monetization — paid subscriptions, sponsorships, ad sales, paid recommendations, premium tiers, pricing strategy, subscriber-to-revenue conversion. Use when monetizing a newsletter, setting up paid subscriptions, finding sponsors, pricing a premium tier, or deciding between ad-supported and subscription models. Do NOT use for sending email campaigns (use /sales-email-marketing), growing your subscriber list (use /sales-audience-growth), or platform-specific setup (use /sales-kit, /sales-mailchimp, etc.).
FansRevenue platform help — creator monetization through affiliate brand promotion, creator-to-creator promotion, MyEroLink link-in-bio, Creator Academy, and CrakRevenue network. Use when setting up FansRevenue brand partnerships, commission earnings aren't showing up, custom landing pages aren't converting, MyEroLink bio links need optimization, Creator Academy isn't loading, or trying to understand which offers pay highest commissions. Do NOT use for general affiliate program design strategy (use /sales-affiliate-program), influencer marketing strategy from a brand's perspective (use /sales-influencer-marketing), or CPA network selection (use /sales-performcb).
When the user wants to design, test, or optimize their app's paywall — layout, copy, pricing display, trial offers, plan structure, hard vs soft paywall, paywall placement, or paywall A/B tests. Use when the user mentions "paywall", "paywall design", "paywall conversion", "trial-to-paid", "soft paywall", "hard paywall", "paywall A/B test", "paywall copy", "plan picker", "annual vs monthly display", "best paywall", "RevenueCat paywall", "Superwall", "Adapty", or "my paywall isn't converting". For overall pricing strategy and monetization model choice, see monetization-strategy. For trial nurture, dunning, and churn, see subscription-lifecycle. For where in the onboarding the paywall fires, see onboarding-optimization.
Run a structured business analysis workflow: requirements elicitation with stakeholder interviews and MoSCoW prioritization, as-is/to-be process mapping with BPMN notation, data-driven analysis (CBA, SWOT, root cause), and production-ready documentation (BRD, FRD, user stories with INVEST acceptance criteria). Triggers on "gather requirements", "write user stories", "map business process", "BRD", "FRD", "gap analysis", "cost-benefit analysis", "facilitate workshop", "business requirements", "process mapping", "as-is to-be", "stakeholder interview", or "business analyst". For management consulting (issue trees, steerCo business cases, operating model), use business-consultant—not business-analyst. For business model canvas, market sizing, and unit economics research, use business-model-researcher. Human data / labeling platform PRDs: product-management-human-data-platform. Monetization PRDs and packaging: product-management-monetization.
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.
In-game economy design: currencies, faucets/sinks, inflation control, time-to-earn, trading systems, marketplace design. Use when designing or balancing game economies.
Эксперт podcast production. Используй для создания подкастов, audio editing и distribution.
When the user wants to turn content into revenue, build a content-led GTM motion, reverse engineer distribution, or repurpose content across platforms. Also use when the user mentions 'content marketing,' 'content-led growth,' 'content to pipeline,' 'distribution,' 'content repurposing,' 'content strategy,' 'thought leadership,' 'newsletter,' 'content flywheel,' 'organic growth.' This skill covers content-to-revenue systems from creation through pipeline attribution.
Review an existing game codebase for architecture, performance, and best practices
Podcast production workflow including episode planning, show notes creation, transcript editing, guest management, and distribution strategy. Use when launching podcasts, planning episodes, or optimizing podcast workflows.
Long-Term Strategic Planning - A 3-5 Year Development Blueprint from Content Creator to Sustainable IP
Use when driving Xiaohongshu followers to private domains like WeChat, building offline communities, implementing follower retention strategies beyond platform, or creating sustainable audience ownership independent of platform algorithms