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Found 92 Skills
Service hierarchy, 7 foundational patterns, cross-platform input. Client-server architecture, module patterns, framework options.
How to develop Lightboard modules for Risuai. Also includes Miniboard renderer development process.
Develop Balatro mods with Steamodded, Lovely, and SMODS. Includes game source navigation, mobile compat, and debugging.
Audio implementation for Roblox. Both legacy Sound objects and the newer modular audio system (AudioPlayer, AudioEmitter, Wire). Positional audio, music, SFX, SoundGroups, dynamic effects. Sourced from official Roblox creator docs.
Build or debug Roblox NPC navigation and behavior. Use for PathfindingService, modifiers and links, blocked paths, patrol or chase logic, streaming, and scaling NPC counts.
Build respawn-safe Roblox character systems around Players, CharacterAdded/CharacterRemoving, Humanoid, HumanoidRootPart, Animator, R6/R15 rigs, movement, animations and markers, death, tools, accessories, ownership, and custom characters. Use when character scripts break after respawn, cache stale Humanoids, control movement or velocity, load AnimationTracks, handle death, equip Tools, modify avatars, or support custom player rigs.
Review Roblox/Luau code for exploits, data loss, memory leaks, performance problems, lifecycle bugs, policy issues, and deprecated or superseded APIs, using a severity-ranked checklist and the full 2026 deprecation map. Use when reviewing a PR or script, auditing a game before launch, modernizing legacy code, or asked what is wrong with some Roblox code.
Connect an AI client to Roblox Studio through MCP. Use for connection setup, Studio tools, multiple Studio windows, playtesting, or combining MCP with Script Sync.
Use Roblox Studio MCP safely and productively from Claude. Use when connecting to Studio, inspecting a Roblox place, editing scripts or instances, inserting assets, generating models/materials, or playtesting through MCP tools.
Building worlds with code - parts, models and pivots, materials, Lighting (LightingStyle, Atmosphere, post-processing), day/night, Terrain API, in-game CSG and destruction (GeometryService Subtract/Union/Fragment), ProceduralModel, EditableMesh/EditableImage, particles/beams/trails/highlights. Use when creating maps, environments, lighting, destructible objects, procedural levels, or visual effects.
Use when structuring Roblox game code: where scripts go (ServerScriptService, ReplicatedStorage, StarterPlayerScripts), Script vs LocalScript and RunContext, a module loader or framework (Knit or none), services and controllers, how systems talk (signals, BindableEvents, attributes), CollectionService tags, cleanup with Trove or Janitor, Rojo project layout, or a round-based game core. Also when code is spaghetti, a script runs twice, require errors with 'required recursively', a module is nil on the client, a tool stops working after respawn, or memory climbs from leaked connections.
Review code phong cách SENIOR 10 năm — bốn mục security · performance · naming · logic, mỗi mục cho ĐIỂM/10 + LỖI NẶNG NHẤT + CÁCH SỬA, rồi một kết luận PASS-sang-bước-kế hay CẦN-SỬA. Mục logic tìm bug (null/rỗng/âm/overflow, off-by-one, race) và SINH một test-case tái hiện cho mỗi bug (đặt tên qc-*), các test đó auto-chạy qua hook tất định (0-token, không LLM). Gọi khi user nói "qc code", "review code", "soi code", "chấm điểm code", "kiểm tra chất lượng code", "/qc-code". KHÁC /orca-sec-scans (Trivy quét TĨNH — vuln/misconfig/secret) và /code-review built-in (review tổng quát): qc-code là format senior bốn-mục-chấm-điểm-verdict + sinh test tái hiện. Mặc định review DIFF hiện tại; chỉ định file khi cần.