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Found 9,575 Skills
This skill should be used when the user asks to "make a GIF", "convert to GIF", "create a GIF from this video", "export as GIF", "turn this clip into a GIF", "make an animated GIF", or "gif this".
This skill should be used when the user asks to "convert this page to markdown", "extract this webpage", "save this article", "grab content from URL", "get markdown from this link", "scrape this page", provides a URL to extract, or wants clean web content without ads and clutter.
Extracts first and/or last frames of every shot from a video using adaptive scene detection. Use this skill when the user says "extract frames", "get shot frames", "pull frames", "shot breakdown", "scene detect", "first frame of each shot", "last frame of each shot", "extract shots from video", or wants to extract key frames at shot cut points from a video file.
This skill should be used when the user wants to create a pull request, or submit code for review. Triggers on "push a PR", "create a PR", "open a pull request", "make a PR", "submit for review".
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.
Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Complete bug bounty workflow — recon (subdomain enumeration, asset discovery, fingerprinting, HackerOne scope, source code audit), pre-hunt learning (disclosed reports, tech stack research, mind maps, threat modeling), vulnerability hunting (IDOR, SSRF, XSS, auth bypass, CSRF, race conditions, SQLi, XXE, file upload, business logic, GraphQL, HTTP smuggling, cache poisoning, OAuth, timing side-channels, OIDC, SSTI, subdomain takeover, cloud misconfig, ATO chains, agentic AI), LLM/AI security testing (chatbot IDOR, prompt injection, indirect injection, ASCII smuggling, exfil channels, RCE via code tools, system prompt extraction, ASI01-ASI10), A-to-B bug chaining (IDOR→auth bypass, SSRF→cloud metadata, XSS→ATO, open redirect→OAuth theft, S3→bundle→secret→OAuth), bypass tables (SSRF IP bypass, open redirect bypass, file upload bypass), language-specific grep (JS prototype pollution, Python pickle, PHP type juggling, Go template.HTML, Ruby YAML.load, Rust unwrap), and reporting (7-Question Gate, 4 validation gates, human-tone writing, templates by vuln class, CVSS 3.1, PoC generation, always-rejected list, conditional chain table, submission checklist). Use for ANY bug bounty task — starting a new target, doing recon, hunting specific vulns, auditing source code, testing AI features, validating findings, or writing reports. 中文触发词:漏洞赏金、安全测试、渗透测试、漏洞挖掘、信息收集、子域名枚举、XSS测试、SQL注入、SSRF、安全审计、漏洞报告
Complete glitch art, datamosh, and video distortion effects system. PROACTIVELY activate for: (1) Datamosh/pixel bleeding effects, (2) VHS/analog glitch simulation, (3) Digital corruption effects, (4) Displacement mapping, (5) Wave/ripple distortions, (6) Pixelation and mosaic effects, (7) Chromatic aberration, (8) Scan line effects, (9) Time-based distortions (echo, trails), (10) Lens distortion and barrel effects. Provides: minterpolate for datamosh, displacement filter, geq pixel manipulation, noise and artifacts, rgbashift/chromashift for color separation, lagfun for trails, tmix for frame blending, tblend for frame difference effects.