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Found 873 Skills
Configure request timeouts to prevent slow requests from blocking resources. Use for protecting APIs from long-running operations.
Compares code formatting and formatting IR between Biome and Prettier to ensure that Biome's formatting is consistent and correct.
Design and deploy multi-canister dapps. Covers inter-canister calls, canister factory pattern, async messaging pitfalls, bounded vs unbounded wait, and 2MB payload limits. Use when splitting an app across canisters, making inter-canister or cross-canister calls, or designing canister-to-canister communication. Do NOT use for single-canister apps.
CRITICAL: Use for Makepad 2.0 DSL syntax and property system. Triggers on: makepad dsl, script_mod!, makepad syntax, makepad property, makepad 2.0 syntax, colon syntax, merge operator, named instance, let binding, mod.widgets, register_widget, script_component, type_default, widgets_internal
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
Apply layered security architecture. Use when designing security controls, hardening systems, or reviewing security posture. Covers multiple security layers.
Handle file uploads (single/multiple), downloads, and multipart forms. Use for file management, image uploads, and content delivery.
Chrome DevTools Protocol CLI that auto-connects to existing Chrome for browser automation without heavyweight runtime overhead
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
Bridge between OpenWork UI and OpenCode runtime