Loading...
Loading...
Found 1,622 Skills
Write Metal/MPS kernels for PyTorch operators. Use when adding MPS device support to operators, implementing Metal shaders, or porting CUDA kernels to Apple Silicon. Covers native_functions.yaml dispatch, host-side operators, and Metal kernel implementation.
Removes the background from an image, leaving the foreground subject with transparency. Use when you need to isolate subjects, create cutouts, or prepare images for compositing.
Email has the highest ROI of any marketing channel. $36 for every $1 spent. Yet most startups treat it as an afterthought - bulk blasts, no personalization, landing in spam folders. This skill covers transactional email that works, marketing automation that converts, deliverability that reaches inboxes, and the infrastructure decisions that scale. Use when: keywords, file_patterns, code_patterns.
REQUIRED for ANY changes to Linux desktop, window manager, or system config. Use when editing ~/.config/hypr/, ~/.config/waybar/, ~/.config/walker/, ~/.config/alacritty/, ~/.config/kitty/, ~/.config/ghostty/, ~/.config/mako/, or ~/.config/omarchy/. Triggers: Hyprland, window rules, animations, keybindings, monitors, gaps, borders, blur, opacity, waybar, walker, terminal config, themes, wallpaper, night light, idle, lock screen, screenshots, layer rules, workspace settings, display config, or any omarchy-* commands.
Styles applications using Tailwind CSS v3 utilities. Activates when adding styles, restyling components, working with gradients, spacing, layout, flex, grid, responsive design, dark mode, colors, typography, or borders; or when the user mentions CSS, styling, classes, Tailwind, restyle, hero section, cards, buttons, or any visual/UI changes.
Support local workflow platform development in the DAP workspace across frontend, backend, and infra teams. Provides access to Kubernetes (Kind), Tilt service management, database queries, and troubleshooting. Use when building backend/API features, adjusting infra configurations, checking logs, running tests, or debugging issues against locally deployed workflow engine components.
Patterns for feedback control systems including PID tuning, state-space control, Model Predictive Control (MPC), trajectory tracking, and stability analysis. Covers both classical and modern control approaches for robotics and automation. Use when ", " mentioned.
Environment variable management across Vercel, Convex, and other platforms. Invoke for: trailing whitespace issues, cross-platform parity, Invalid character errors, webhook secrets, API key management, production deployment, dev vs prod configuration.
Multi-agent feature implementation. Spawns independent solver agents that each implement the feature from scratch, then synthesizes the best elements from each. Use when building complex features where you want diverse approaches and comprehensive edge case coverage.
MongoDB query optimization and indexing strategies. Use when writing queries, creating indexes, building aggregation pipelines, or debugging slow operations. Triggers on "slow query", "create index", "optimize query", "aggregation pipeline", "explain output", "COLLSCAN", "ESR rule", "compound index", "partial index", "TTL index", "text search", "geospatial", "$indexStats", "profiler".
Guide for orchestrating Claude Code agent teams — multiple parallel Claude Code sessions coordinated by a team lead. Use this skill when the user mentions agent teams, teammates, parallel agents, multi-agent workflows, spawning agents, coordinating agents, delegate mode, plan approval for teammates, TeammateIdle or TaskCompleted hooks, or wants to break a task into parallel independent work streams. Also trigger on questions about tmux split-pane mode, in-process teammate mode, Shift+Up/Down agent switching, shared task lists, inter-agent messaging, or designing tasks for multi-agent decomposition. This is an experimental feature requiring CLAUDE_CODE_EXPERIMENTAL_AGENT_TEAMS to be enabled.
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.