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Found 811 Skills
Helps implement coss UI components correctly. Use when building UIs with coss primitives (buttons, dialogs, selects, forms, menus, tabs, inputs, toasts, etc.), migrating from shadcn/Radix to coss/Base UI, composing trigger-based overlays, or troubleshooting coss component behavior. Covers imports, accessibility, Tailwind styling, and common pitfalls.
Hand-drawn, sketch-like style with doodles, handwritten fonts, and imperfect lines for a playful, informal feel.
Show rich content in a popover with ShadPopover, ShadPopoverController; trigger button, toggle. Use when adding popovers, floating panels, or button-triggered overlay content in a Flutter shadcn_ui app.
Build terminal UIs with OpenTUI. Covers the core API, React and Solid bindings, components, layout, keyboard input, plugins, and testing.
Reusable UI blocks for building full SGDS pages and sections. Use this skill whenever the user wants to build pages, design layouts, create sections, or compose multiple sections together. Trigger on ANY mention of: app layout, application shell, page structure, hero sections, CTAs (call-to-action), cards, card grids, feature sections, product benefits, statistics displays, metrics, page headers, page titles, filter interfaces, search filters, data tables, forms, landing pages, dashboards, sidebar navigation, or any major page component — even if they don't name it a 'block'. Also use for: 'I need a filter', 'build a form', 'create a call to action', 'design a landing page', 'show statistics', 'sidebar layout', or similar requests for page-level UI. These are drop-in sections and shell structures, not full pages. Compose them with sgds-templates to build complete pages.
ALWAYS use this skill when building UI with @govtechsg/sgds-web-component or when a user mentions SGDS or Singapore Design System — even if they don't explicitly ask for help. This is the mandatory entry point for all SGDS development: it guides you to the right skill for setup, components, utilities, forms, theming, page layouts, block templates, and data visualisation. Read this before writing any SGDS application code.
Classic block-game inspired design with playful colors, bold display fonts, and compact, high-energy layouts.
Monospace-driven, matrix-inspired design with high-contrast elements, compact density, and a hacker-chic aesthetic.
Strong visual presence with heavyweight typography, high-contrast colors, and commanding layouts.
Pure white + Top rainbow bar + Gradient text + Macaron soft card + Black background pill
Apple 调: 银/奶 canvas + 双层斜面卡片 + button-in-button + spring
Build dark skeuomorphic UI components (knobs, sliders, inset controls, raised shells) with top-lighting, layered shadows, tactile depth, and animation-ready interaction patterns. Trigger this skill when the user asks for skeuomorphic components, neumorphic dark controls, rotary dials, or realistic hardware-like UI.