Loading...
Loading...
Found 5,841 Skills
Retrieve historical market capitalization data for any stock using Octagon MCP. Use when tracking market cap changes over time, analyzing valuation trends, identifying peak and trough valuations, and comparing historical size classifications.
Analyze business segment performance and reporting from SEC filings using Octagon MCP. Use when researching segment revenue, operating income, margins, geographic breakdown, and segment restructuring from 10-K and 10-Q filings.
Manage Google Slides presentations. Create presentations, add/delete slides, insert text, shapes, and images. Use when working with Google Slides presentation management.
Expertise in Go programming decisions according to the Google Go Style Guide. Focuses on specific choices for naming, error handling, and language usage.
Maintain Go repositories with high-quality standards, adhering to CI/CD, linting, and agent-friendly best practices.
Use to codify sales rules of engagement, escalation paths, and exception workflows.
Guidelines for Go documentation including doc comments, package docs, godoc formatting, runnable examples, and signal boosting. Use when writing or reviewing documentation for Go packages, types, functions, or methods.
Core Go style principles and formatting guidelines from Google and Uber style guides. Use when writing any Go code to ensure clarity, simplicity, and consistency. This is the foundational skill - other Go style skills build on these principles.
Expert Django developer specializing in Async Views, Django Ninja (FastAPI-like), and HTMX patterns for modern full-stack apps.
Complete Problem-Based Software Requirements Specification methodology following Gorski & Stadzisz research. Use when you need to perform requirements engineering from business problems to functional requirements with full traceability.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.