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Found 11,927 Skills
Velt Notifications implementation patterns and best practices for React, Next.js, and web applications. Use when adding in-app notifications, notification panels, email notifications via SendGrid, webhook integrations, or user notification preference management.
AccessorySetupKit for privacy-preserving discovery and setup of Bluetooth, Wi-Fi, or Wi-Fi Aware accessories. Use for discovery sessions, picker-based authorization, migration, accessory renaming or removal, custom filtering, and required Info.plist declarations.
Implement identity and access management. Use when designing authentication, authorization, or user management. Covers OAuth2, OIDC, and RBAC.
Write Swift code for iOS/macOS following best practices. Use when developing with SwiftUI, UIKit, or Swift packages. Covers type safety, concurrency, and tooling.
Use when crafting scripts, storyboards, and messaging for video content.
Run and stabilize iOS tests (XCTest, XCUITest, Swift Testing) on simulators and devices with xcodebuild/simctl: choose destinations, manage simulator state, control flakes (locale/time/network/animations), configure CI, and collect/parse xcresult artifacts.
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Expert blueprint for genre-specific project boilerplates (2D platformer, top-down RPG, 3D FPS) including directory structures, AutoLoad patterns, and core systems. Use when bootstrapping new projects or migrating architecture. Keywords project templates, boilerplate, 2D platformer, RPG, FPS, AutoLoad, scene structure.
Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown automata, state stack, FSM, AI behavior.
Expert blueprint for procedural content generation (dungeons, terrain, loot, levels) using FastNoiseLite, random walks, BSP trees, Wave Function Collapse, and seeded randomization. Use when creating roguelikes, sandbox games, or dynamic content. Keywords procedural, generation, FastNoiseLite, Perlin noise, BSP, drunkard walk, Wave Function Collapse, seeding.
Guide on React patterns, performance optimization, and code quality for Epic Stack
Create technical diagrams using Mermaid syntax for architecture, sequences, ERDs, flowcharts, and state machines. Use for visualizing system design, data flows, and processes. Triggers: diagram, mermaid, architecture diagram, sequence diagram, flowchart, ERD, entity relationship, state diagram, C4 model, component diagram, visualize, draw.