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Found 5,841 Skills
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Reviews Go code for idiomatic patterns, error handling, concurrency safety, and common mistakes. Use when reviewing .go files, checking error handling, goroutine usage, or interface design.
Go HTTP API development with net/http, Chi, Gin, Echo, and Fiber frameworks
Master Go 1.21+ with modern patterns, advanced concurrency, performance optimization, and production-ready microservices. Expert in the latest Go ecosystem including generics, workspaces, and cutting-edge frameworks. Use PROACTIVELY for Go development, architecture design, or performance optimization.
Enables Claude to create, edit, read, and collaborate on Google Docs documents via Playwright MCP
Generate speech from text using Google Gemini TTS models via scripts/. Use for text-to-speech, audio generation, voice synthesis, multi-speaker conversations, and creating audio content. Supports multiple voices and streaming. Triggers on "text to speech", "TTS", "generate audio", "voice synthesis", "speak this text".
Declare infrastructure with Encore Go.
Automates unit test creation for Go projects using the standard testing package with consistent software testing patterns including In-Got-Want, Table-Driven Testing, and AAA patterns. Use when creating, modifying, or reviewing unit tests, or when the user mentions unit tests, test coverage, or Go testing.
Create API endpoints with Encore Go.
Comprehensive Go error handling patterns from Google and Uber style guides. Covers returning errors, wrapping with %w, sentinel errors, choosing error types, handling errors once, error flow structure, and logging. Use when writing Go code that creates, returns, wraps, or handles errors.
Go interfaces, type assertions, type switches, and embedding from Effective Go. Covers implicit interface satisfaction, comma-ok idiom, generality through interface returns, interface and struct embedding for composition. Use when defining or implementing interfaces, using type assertions/switches, or composing types through embedding.
Create professional SVG logos from concept briefs or descriptions. Use when generating SVG logo files, creating logo variations (horizontal, vertical, icon-only), or implementing logo designs. Triggers on "create SVG logo," "generate logo," "make a logo," "logo SVG," "design a logo," or when given a logo concept brief from logo-ideation.