Loading...
Loading...
Found 8,332 Skills
Deploy Perses server: Docker Compose for local dev, Helm chart for K8s, or binary for bare metal. Configure database (file/SQL), auth (native/OIDC/OAuth), plugins, provisioning folders, and frontend settings. Use when user wants to deploy, install, set up, or configure a Perses server instance. Use for "deploy perses", "install perses", "perses setup", "perses server", "run perses". Do NOT use for dashboard creation (use perses-dashboard-create) or plugin development (use perses-plugin-create).
Perses datasource lifecycle management: create, update, delete datasources at global, project, or dashboard scope. Supports Prometheus, Tempo, Loki, Pyroscope, ClickHouse, and VictoriaLogs. Uses MCP tools when available, percli CLI as fallback. Use for "perses datasource", "add datasource", "configure prometheus perses", "perses data source". Do NOT use for dashboard creation (use perses-dashboard-create).
Collaborative coding with enforced micro-steps: announce, show diff, wait for confirmation, apply, verify. User controls pace with commands. Works with any domain agent as the executor. Use when: "pair program", "pair with me", "let's code together", "step by step coding", "walk me through implementing", "code with me"
Fetch PR feedback from all GitHub sources and validate every comment before acting. Use when user needs to process PR review comments, address reviewer feedback, or triage pull request discussions. Use for "review comments", "PR feedback", "address reviews", "address feedback", or "what did reviewers say". Do NOT use for creating new PRs, code review of local changes, or general code analysis without an existing PR.
Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.
Reusable workflow for implementing and validating the RDS Button component using @rds-vue-ui packages from the private registry, including theme wiring, examples, and QA checks.
Operate `deepsky sustain` for Deepsky self-supervision. Use when the user asks the agent to keep itself alive, monitor balance or runway, inspect pricing, top up an account, retry pending top-up orders, clear auth state, or change sustain guardrails and config.
Completes verified credential programs and fetches MoCat progression status on Moca chain. Use after credential verification succeeds via the moca-credential-verifier skill.
**MANDATORY prerequisite** — you MUST invoke this skill BEFORE every `use_figma` tool call. NEVER call `use_figma` directly without loading this skill first. Skipping it causes common, hard-to-debug failures. Trigger whenever the user wants to perform a write action or a unique read action that requires JavaScript execution in the Figma file context — e.g. create/edit/delete nodes, set up variables or tokens, build components and variants, modify auto-layout or fills, bind variables to properties, or inspect file structure programmatically.
Superwall quickstart for Flutter apps.
Toolkit client usage for AIClient, AppDBClient, WorkflowClient, and CodeEngineClient.
Browser-based preset manager and RAW converter for Fujifilm X-series cameras using WebUSB and PTP protocol