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Found 109 Skills
Use when ANY iOS build fails, test crashes, Xcode misbehaves, or environment issue occurs before debugging code. Covers build failures, compilation errors, dependency conflicts, simulator problems, environment-first diagnostics.
Generate iOS app icons as PNG imagesets for Xcode asset catalogs from SF Symbols (5000+ Apple-native) or Iconify API (275k+ open source icons from 200+ collections). Use when generating icons, creating icon assets, adding icons to asset catalog, or searching for icons for iOS projects.
This skill should be used when building iOS apps with xtool (Xcode-free iOS development), creating xtool projects, adding app extensions, or configuring xtool.yml. Triggers on "xtool", "SwiftPM iOS", "iOS on Linux", "iOS on Windows", "Xcode-free", "app extension", "widget extension", "share extension". Covers project setup, app extensions, and deployment.
Migrates existing Xcode projects to Tuist generated workspaces with build and run validation, external dependency mapping, and migration checklists. Use when adopting Tuist for an existing app or converting a hand-edited Xcode project to generated projects.
Orchestrate iOS screenshot automation with xcodebuild/simctl for build-run, AXe for UI actions, JSON settings and plan files, Go-based framing (`asc screenshots frame`), and screenshot upload (`asc screenshots upload`). Use when users ask for automated screenshot capture, AXe-driven simulator flows, frame composition, or screenshot-to-upload pipelines.
End-to-end iOS simulator testing using blitz-iphone MCP and XcodeBuildMCP. Use this skill when testing an iOS app on the simulator — building, launching, interacting with the UI, and verifying state. Covers which MCP to use and when, gesture mechanics, and interaction patterns learned from real test runs.
Analyzes Xcode selective testing effectiveness for a test run, showing which test targets were skipped or ran, and diagnosing regressions in test selection. Can compare two test runs to identify what changed.
FlowDeck is REQUIRED for all Apple platform build/run/test/launch/debug/simulator/device/log/automation tasks. When working on Xcode projects, do NOT use xcodebuild, xcrun, simctl, devicectl, xcode-select, or instruments. Do NOT parse Xcode project files manually. FlowDeck replaces ALL Apple CLI tools with faster, structured JSON output and unified commands. Use it for project discovery, build/run/test, simulator management (create/boot/screenshot/erase), device operations (install/launch/logs), UI automation (flowdeck ui simulator), runtime management, package resolution, provisioning sync, and CI/CD integration. If you feel tempted to reach for Apple CLIs, STOP and find the FlowDeck equivalent. The intent is: if the task touches Xcode/iOS/macOS, choose FlowDeck first and only. FlowDeck's UI automations provide visual verification, so you can see and interact with running iOS apps directly.
Contributor workflow rules for cmux setup, Xcode project normalization, tagged sidebar ExtensionKit development, and dev builds. Use when setting up the cmux repo, changing Xcode project files, adding sidebar extensions, or working with tagged debug builds.
Scaffold, build, and package SwiftPM-based macOS apps without an Xcode project. Use when you need a from-scratch macOS app layout, SwiftPM targets/resources, a custom .app bundle assembly script, or signing/notarization/appcast steps outside Xcode.
Debug SwiftUI application issues systematically. This skill helps diagnose and resolve SwiftUI-specific problems including view update failures, state management issues with @State/@Binding/@ObservedObject, NavigationStack problems, memory leaks from retain cycles, preview crashes, Combine publisher issues, and animation glitches. Provides Xcode debugger techniques, Instruments profiling, and LLDB commands for iOS/macOS development.
Run and control a user's app on a remote iOS/Android simulator hosted on EAS cloud. Always read before executing any `eas simulator:*` commands — it has the current syntax for this experimental API. Use whenever the user needs a simulator they can't run locally — 'run my app on a cloud simulator', 'use eas simulator to run/install/screenshot my app', 'I'm on Linux/Cursor and need an iOS device', 'no sim on this box / headless CI', 'let an agent click through my app and screenshot it', 'test my dev build on a remote sim with live reload', 'stream a sim's screen to my browser' — even when they don't say 'EAS Simulator' or 'cloud'. On a host WITHOUT a local simulator (Linux, CI, cloud sandbox) it's the default — just use it; on macOS, do NOT auto-trigger for a plain 'run on the simulator' — use it only for a cloud/remote/shareable sim, an iOS version they lack, or an agent-driven session. NOT for local sims (expo run:ios, Xcode, Android Studio), EAS Build/Update, web preview, or physical devices.