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Found 999 Skills
Corporate event opportunity scanner for A-share companies via Longbridge — identifies and analyses events that may create pricing dislocations: M&A / restructuring (asset injection / reverse merger), major shareholder increases / buybacks (positive signal), equity incentive plans (management alignment), index inclusion / exclusion (forced passive flows), and lockup expiry (potential selling pressure). Provides historical statistical patterns and trading window recommendations per event type. Triggers: "捕捉机会", "事件机会", "并购重组机会", "增持机会", "回购信号", "指数调整机会", "解禁压力", "事件套利", "捕捉機會", "事件機會", "並購重組機會", "增持機會", "回購信號", "指數調整機會", "解禁壓力", "event opportunity", "corporate event", "M&A opportunity", "buyback signal", "index inclusion", "lockup expiry", "event catalyst", "special situation", "event-driven".
Unity Cloud Build integration. Manage data, records, and automate workflows. Use when the user wants to interact with Unity Cloud Build data.
Ensures accurate object placement in Unity projects targeting Meta Quest and Horizon OS by using Renderer and Collider bounds when objects are added, moved, or positioned relative to other objects.
Core standards for all GitHub workflow agents. Covers authentication, smart defaults, repository discovery, dual MD+HTML output, screen-reader-compliant HTML accessibility standards, safety rules, progress announcements, parallel execution, and output quality. Apply when building any GitHub workflow agent - issues, PRs, briefings, analytics, community reports, team management.
Analyzes, documents, and maintains a living `.agent-docs/` knowledge base for Unity projects targeting Meta Quest and Horizon OS. Use when the user asks to scan project structure, explain how a Unity system works, or update project docs after structural changes.
Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
Unity New Input System correctness patterns. Catches common mistakes with action reading (triggered vs IsPressed vs WasPressedThisFrame), action map switching, rebinding persistence, InputValue lifetime, PassThrough vs Value, local multiplayer device assignment, and control scheme auto-switching. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.
Add and configure in-game voice chat and text chat for Unity multiplayer games using Unity Vivox. Covers microphone setup and mic permissions on Android/iOS, voice activity detection (VAD) tuning, voice volume and mute controls in a settings UI (VoiceVadMinimumVolume, mic slider, mute button, speaking indicator), proximity/3D spatial voice for FPS/co-op games, team/party/lobby/guild voice channels, push-to-talk, muting self and other players, whisper/direct messages, in-game text chat, and Vivox SDK init + Unity Authentication sign-in. Use when the user asks to add voice chat, voice comms, microphone/mic support, a voice-chat settings UI, mute button, VAD threshold, push-to-talk, proximity or spatial voice, team voice, party chat, lobby chat, direct messages, or mentions Vivox, VivoxService, com.unity.services.vivox, JoinGroupChannelAsync, JoinPositionalChannelAsync, LoginAsync, or migrating from legacy Vivox (Client.Instance / LoginSession / AccountId).
Traffic-First opportunity discovery. KILL funnel filters ideas by traffic channel, demand, competition, revenue, interest, MVP-ability. Outputs one idea + one channel recommendation.
Use when asked to "opportunity solution tree", "OST", "Teresa Torres", "map customer opportunities to outcomes", "structure discovery around opportunities", or "compare solutions for a customer need". Helps product teams connect outcomes to customer opportunities and test solutions with Opportunity Solution Trees (created by Teresa Torres).
Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.