Loading...
Loading...
Found 123 Skills
Iteratively run a local Supabase reset, database tests, and type generation until they succeed, fixing issues between runs. Use when asked to reset the local Supabase DB, run `supabase test db`, and regenerate types (`npm run gen-types`) in a loop.
Instructions for applying mathematical transformations to temperature data based on rules in weather-orchestration/input.md
Execute an existing plan file. Use when a user asks to carry out a .plan.md task list.
Project scaffolding and management for vibe coding. Initializes opinionated documentation structure, tracks features, and keeps agent context updated. Use when: setting up a new project, tracking features, viewing project status, or managing documentation. Works with Claude Code, OpenCode, Codex CLI, and other skills-compatible agents.
Creates an SVG weather card showing the current temperature for Dubai. Writes the SVG to orchestration-workflow/weather.svg and updates orchestration-workflow/output.md.
Summarize code changes by author type and scope. Inputs are author and scope with product plus PR as defaults.
Remote SLURM GPU cluster execution over SSH with sbatch/srun, Pyxis/Enroot containers, and Lustre-backed results. Use when running TAO training/eval/inference jobs on an on-prem or DGX SLURM cluster. Trigger phrases include "run on SLURM", "submit sbatch", "DGX SLURM cluster", "Pyxis/Enroot container", "Lustre dataset".
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
SSH into an Ubuntu VPS (Docker) for a read-only health/security/update report (UFW + fail2ban) and propose fixes; apply updates/restarts only with explicit confirmation. Use when the user wants a read-only VPS health/security check.
Reference for Domestic Git Platform Configuration - Differences in SSH/HTTPS/Credentials/CI Integration and Mirror Sync Configuration for Gitee, Coding.net, Jihu GitLab, and CNB. Only invoke when the user explicitly uses /chinese-git-workflow; do not trigger automatically based on context.
Reserved and on-demand GPU cloud instances for ML training and inference. Use when you need dedicated GPU instances with simple SSH access, persistent filesystems, or high-performance multi-node clusters for large-scale training.
Host security hardening and risk-tolerance configuration for OpenClaw deployments. Use when a user asks for security audits, firewall/SSH/update hardening, risk posture, exposure review, OpenClaw cron scheduling for periodic checks, or version status checks on a machine running OpenClaw (laptop, workstation, Pi, VPS).