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Found 259 Skills
Shell scripting and Bash programming patterns
Perl text processing and scripting with regular expressions. Use for .pl files.
Automates macOS Messages (iMessage/SMS) via JXA with reliable service→buddy resolution. Use when asked to "automate iMessage", "send Messages via script", "JXA Messages automation", or "read Messages history". Covers send-bug workarounds, UI scripting for attachments, chat.db forensics, and launchd polling bots.
Master PowerShell scripting and Windows system administration for 2026. Enforces cross-platform compatibility (PS 7+), secure credential handling, and high-fidelity automation patterns.
Shell scripting and terminal integration patterns for building tools that integrate with Zsh, Bash, and Fish. Covers completion systems (compdef/compadd, complete/compgen, fish complete), ZLE widgets, hooks (precmd/preexec/chpwd, PROMPT_COMMAND), readline, bindkey, parameter expansion, ZDOTDIR loading order, event systems, abbreviations, POSIX shell scripting, terminal control codes (ANSI/CSI escape sequences), tput, stty, signal handling, process management (job control, traps), and shell plugin distribution patterns. Use when building shell plugins, writing completion scripts, implementing terminal UI with escape sequences, managing dotfiles, creating installation scripts, handling signals and process management, or integrating native binaries with shell wrappers.
This skill should be used when the user asks to "write a bash script", "follow shell style guide", "format shell scripts", "create shell utilities", or needs guidance on Bash/shell scripting best practices and conventions.
Expert Unix and macOS systems engineer for shell scripting, system administration, command-line tools, launchd, Homebrew, networking, and low-level system tasks. Use when the user asks about Unix commands, shell scripts, macOS system configuration, process management, or troubleshooting system issues.
Expert guidance for game development with C#/Unity, Lua scripting, and best practices for scalable game architecture
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
Style, review, and refactoring standards for Bash shell scripting. Trigger when `.sh` files, files with `#!/usr/bin/env bash` or `#!/bin/bash`, or CI workflow blocks with `shell: bash` are created, modified, or reviewed and Bash-specific quality controls (quoting safety, error handling, portability, readability) must be enforced. Do not use for generic POSIX `sh`, PowerShell, or language-specific application style rules. In multi-language pull requests, run together with other applicable `*-style-guide` skills.
Build automated AI workflows combining multiple models and services. Patterns: batch processing, scheduled tasks, event-driven pipelines, agent loops. Tools: inference.sh CLI, bash scripting, Python SDK, webhook integration. Use for: content automation, data processing, monitoring, scheduled generation. Triggers: ai automation, workflow automation, batch processing, ai pipeline, automated content, scheduled ai, ai cron, ai batch job, automated generation, ai workflow, content at scale, automation script, ai orchestration